Alternate Reality: The City - Datasoft RRP œ24.95 There's no getting away from the fact that initial impressions of any computer program count for a lot. If a game or adventure has a clever loading screen, you tend to think...ah, this looks good, and if you're not careful, you can end up playing it into the small hours! Alternate Reality is a role-playing adventure in which the character you play is kidnapped by an alien spaceship and unceremoniously dumped in the City of Xebec's Demise. The opening sequence of the adventure shows the spacecraft descending over a modern city, firing laser shots at the buildings, and then slowly rising into the air. Next, an expanding star field fills the screen, and to the pulsing of the stars, a sing-along tune (which is very catchy, unfortunately) plays while several verses explaining your predicament are displayed. Before you start the game, you have a choice of starting a new character, resuming an existing one or using a temporary character. A temporary character is the best choice while you are finding your way about the City. On to the game itself. You start in the entrance to the City. Above you, scrolling numbers display your possible stamina, charisma, strength, intelligence, wisdom, skill, hit points and number of copper coins. Pressing the space bar freezes these, setting your starting values. You start without any experience points, at level zero. Entry through the portal takes you to the Floating Gate in the City Square. This is the safest part of the city, though even here you aren't immune to attack by unsavoury characters. But in this area are several buildings that you'll find useful, a bank, a shop, a smithy, a tavern and an inn. Movement is via the mouse, arrow keys or a joystick. The screen display shows your forward view, together with any character who might arrive while you're waiting. Each of the buildings round the square has it's own use. In the shop, you can buy clothing, necessary after a while as the weather in the City is not static and cold weather can weaken you. Also in the shop, you can buy a compass, and since the city is very complicated to map, a compass is essential if you aren't going to get lost in the maze of streets. In an inn, you can check the time, hire a room for the night or look for work. Taverns are essential as you will also need to eat and drink at regular intervals, and though you start off with three food packets and three flasks of water, after a while you'll need to replenish your supplies. At a smithy, you can buy weapons. Well, you have to be able to defend yourself.....unless you've chosen to be an evil character and go round knocking the stuffing out of all the innocent inhabitants of the city! Most of the weapons are priced too high for your meagre means when you start, but you can invariably afford a stiletto which turns out to be a rather useful and effective weapon. You can always hear the smith working when you are close to a smithy, which is very useful when you've got lost for the umpteenth time! You can haggle over prices in both shops and smithies, but try not to drive too hard a bargain or you'll get thrown out. Both establishments also change their wares every hour "AR time" so if you can't see anything you want, you can always go back later. In a bank you can do several things including deposit money (if you're THAT rich), get gems and jewellery appraised or sold, and try for a job. Gems and jewellery are found after an "encounter"...or what you and I would call a fight! Elsewhere in the City, you'll find more buildings hidden about, including Guilds and Healers. A job is very important, as nothing is cheap in the city, and a few hundred copper pieces don't last long. Unfortunately, the type of job you can get is very dependant on your attributes. Don't bother to apply for a job as a guard in Granite Bank if your strength and stamina are low. So, while you start your exploration of the city (and it is BIG, needing a considerable amount of mapping), the locals are also out and about. Like everything in life, they can be divided into goodies and baddies, and come in many different classes. The goodies include guards, the baddies include muggers and thieves. The short fanfare that plays when one appears gives a hint as to whether they're good or bad. Certain evilly aligned characters will attack you if they get the chance. You then have the choice between attacking, fleeing, trying to trick or charm them, lunging at them or trying to bribe them to leave you alone! Of course, there's nothing to stop you being evil yourself, and attacking all the merchants, commoners and couriers who come along, but that will give you a bad reputation. Still, it does have its advantages, financially..... A basic outline map is provided with the game, and this gives you several main routes to start you off. The area you can explore is very large, and further complicated by secret doors and one-way routes. Even with the outline, mapping is a very slow procedure. While you're exploring the City, any successful encounter will increase your experience points. For example, killing a mugger gave me a total of 106 experience points, plus some booty in the form of some copper coins. You need around 300 points to go up to level 1, and each further level requires you to double your points! One criticism that I've heard aimed at adventures is the fact that, once you've completed an adventure..that's it, you're unlikely to go back to it. Generally, I have found that to be true. I rarely replay an adventure for old time's sake though I know other people who do. But with an RPG, you can go back to it again and again. I mentioned at the start that this was a game that gave a very good first impression. When I first bought it, I kept going back to it, trying to get further into it, building up my character ready for the promised add-ons. As far as I can recall, about seven were planned and I found entrances to a few while I was playing. The basic idea behind AR was that it was a training ground for the other parts, the second of which was going to be the Dungeon. Well, they never appeared, not on the ST anyway though Dungeon appeared on at least one other machine. Luckily there are a lot more RPGs about for those who like them and the newer ones have a lot more to them. I heard a rumour that the company has been taken over and Dungeon may finally hit the shelves for the ST. If so, all I can say is ...... it's about time, considering I bought AR a few years ago! I enjoyed playing it a lot but without the add-ons, it does only have limited appeal in the long run. Sue