Gold Rush - Sierra On-Line RRP œ24.99 Gold Rush! tries to capture the hardship and adventure of California in 1848-49. You take the part of Jerrod Wilson, an East Coast city slicker, seeking fame and fortune. With your parents dead and your brother missing, you spend the early part of the game selling your Brooklyn home and preparing to head west. There were, historically, three ways to get from the East Coast of America to the West in 1848, each with it's own set of perils. In the first fourteen minutes of Gold Rush!, you have to decide if you will attempt to make the treacherous journey overland, the long boat trip south around Cape Horn, or the shorter, but possibly even more dangerous trip to Panama and across the isthmus - that's a narrow strip of land between two larger land masses, folks!! If you elect to take the overland route, careful timimg is required to ensure that there will be plenty of grass on the plains to feed your animals. Hazards include steep mountainous terrain, long treks through the desert and, of course, Indians. The ocean trips take less personal planning, but you may be overcome by disease or storm as you sail the world's most menacing waters. You may even face food and water shortages before the long voyage is over. If you decide on the shorter trip through Panama, there are natives and wild animals to worry about, not to mention quicksand and cholera. The choice of travel modes makes Gold Rush! almost three completely different adventures in one. I would advise you to take a shot at all of them just to experience the joy of dying in all it's myriad forms!! One way or another, your travels should end at John Sutter's Fort. Once you reach the fort, you can search for clues to your brother's whereabouts, picking up gold along the way. This is probably the last Sierra adventure you will see that was developed with the old AGI (Adventure Game Interpretor) system, used in the development of King's Quests 1,2 & 3. Since the release of King's Quest 4, we have seen the impressive results of SCI (Sierra Creative Interpretor), that gives double-resolution graphics and enhanced sound and music. As Gold Rush! has been under development for some time, it did not make economic sense to go back and re-do it with the new system. At first, I anticipated disappointment with regards to graphics and sound, but I was pleasantly surprised. Even though the resolution is clearly no match for SCI, the graphics are quite good. There is an almost excessive amount of spot animation, such as people and carts making their daily rounds in your home town, and the bustle of the little townsfolk when you reach Sacramento. Keep an eye out for other miners as you head out from Sutter's Fort, for they are liable to hang claim jumpers out there! Musical sound is also adequate; each time your score advances, a few bars of 'Oh Susannah' are played, and you will hear 'Anchors Away' as you pull out of port. There are a couple of other musical interludes and several effects, but sound is generally rare. Gold Rush! does have some serious weaknesses. The first is the tedious nature of all three of the trips to the West Coast of America. There is an attempt to spice it up a little by breaking each of these long automated sequences into smaller segments, and by giving a running narrative of the hazards of the trip. Each of these segments is separated by mini- adventures that you have to actually control, but they are short and few. In California, gold is found an ounce at a time, and there are 50 ounces to locate, with the closest being at least nine miles (screens) away from the fort. However, you only need a few hundred dollars in gold to buy some supplies (the rest is there for people who enjoy the thrill of discovery), and some screens offer up to five gold strikes, which speeds up the process quite a bit and emulates life, since gold wasn't just lying everywhere for the taking, even if it seemed like it! Another personal criticism, being a mapping buff, is the wierd layout of some areas. Around Fort Sutter, you might walk off the screen going north. But when the new one is displayed, you find yourself going south, or even east! This was obviously done to increase the number of locations that could be squeezed into the fort, unfortunately, it just serves to confuse. Included in the game packaging is a 90-page historical textbook entitled 'California Gold'. The primary reason for this is copy protection. When the game is first run you will be asked a question and directed to the section of the book where the answer can be found. Copy protection is always a bit of a pain, but in this case it is almost palatable because the question and answer is always interesting. As usual, the Sierra sense of humour is never far away; answer the questions wrongly and you'll be presented with the hangman's noose! You don't have to read the book to play the game, but it conceals a few small hints that might make things easier. It is, however, very interesting reading and increases the eduational value of the game considerably. In conclusion, I would expect avid players of Sierra's games will not want to miss this one. As an educational value it is a clear success, even though it can be frustrating and tedious in places. John