The Jade Stone - Marlin Games/Page 6 œ9.95 Linda Wright has written several adventures now for a variety of machines. But The Jade Stone is her first ST adventure, written using STAC. In it, you play a young girl who is engaged to a wimp. He isn't a bad bloke but, as you'd imagine, not exactly your father's first choice for his future son-in-law! So when an evil sorcerer, Mallumo, attacks the land, it's the ideal opportunity for your fiance to prove he isn't as wet as everyone thinks he is, so off he goes to deal with the sorcerer. It was bound to happen - a Putron (one of the sorcerer's minions) delivers a ransom note to your father. He must give up his kingdom or his daughter, or he'll never see the wimp again. It must be tempting, but dear father calls out the army and prepares to take action. The adventure starts with you in the hall of your home as your father and the army gather in the courtyard outside. Sajo, your father's advisor, is nearby and will provide some useful information about the Jade Stone if you prompt him with the right questions. The Stone sounds like the answer to all your problems. There is only one thing for it, a woman will have to take charge and sort out the mess made by all these men by finding and using the Stone to bring peace to the land. There is quite a bit of exploring to be done at home and in the town before you are ready to go on your quest. In the town you will find several shops and other buildings including a temple. Outside the town, things get a bit rougher when you are set upon by bandits. Whether or not you manage to retain all your possessions depends on your earlier actions. Near the town are a woodland area and a village where you will meet some interesting and helpful characters, most of whom will want you to do them some sort of favour before they will help you. Also nearby are the plains of Vibran where you will once more meet up with your father and the army and if you can manage to find your way around the hostile forces, you will be able to enter Mallumo's stronghold. The game is fairly open in that a lot of the locations are accessible right from the start. I like adventures like this as I feel there is not a lot worse than feeling that you're being led down a certain path in a game without having any choice in the matter. In Jade Stone, you can explore a large area and collect a considerable number of items without solving any complicated problems. The game is very well presented with a good loading screen and effective graphics at various points. Thankfully, features such as RAMSAVE, RAMLOAD and OOPS have been included. The Jade Stone was originally written for the spectrum where it was sold as a two-part game. Out of interest, I played through the early stages of the spectrum version while doing this review to see how the two games differed. Though the basic storyline and some of the puzzles are the same, it was refreshing to see how much had been added to the ST version. What was also good to see was that the additions are well-designed puzzles and not just any old padding to fill up the memory. The ST version was sold mail-order from Marlin Games until recently, but is now available from Page 6 Adventures. It is good to see small "home-grown" adventures being marketed and advertised in this way as all too often their market is restricted to fanzines and an occasional advert in the glossies. I had been looking forward to more STAC adventures from Linda till I heard recently that she is moving into other areas eg PBM. I hope that one day she will return to STAC to write another game. Sue