Lancelot - Level 9/Mandarin RRP œ19.95 Level 9 have been writing and producing adventures for many years now and have produced a wide range of titles. Some have been produced on their own, some with Rainbird and this one was brought out by Mandarin. I have long been fascinated by the Arthurian legends so I was very keen to see this adventure, especially as the pre-release hype made much of the fact that Pete Austin was also very interested in them and was planning a faithful rendition of the stories. You know what they say ..... sometimes the more you look forward to something, the greater your disappointment in the end! Before going into details, let's take a look at the basic package. In the game, you play Lancelot. The game comes in 3 parts on one disk. Parts 1 and 2 deal with Lancelot being knighted and becoming the best knight in the land through his heroic deeds. Part 3 is the Quest for the Holy Grail. Ideally, you should play part 3 after completing parts 1 and 2 but it is not essential. Describing the game as a 3-part story is a misnomer. Really, it is in 2 parts, the first taking place in Camelot and Logris (Logris being the region where Lancelot must do his good deeds) and the second being the Quest. The fact is that you can travel between Camelot and Logris quite happily while playing (even though these are described in the packaging as separate games). It's only when you go to use an item in Camelot that you had collected in Logris that you realise Something Is Up; the whatever-it-is has vanished .... hmmm .... strange. Retrace your steps again, go through the junction between Logris and Camelot and, here is a pile of items on the ground. The answer is, YOU can travel between the two areas, but you can't carry anything with you. Clever, eh? Once this fact sinks in, you start to notice other little things, any one of which would normally be ignored in a game but together start to look rather odd. The graphics are excellent, but a couple of pictures are repeated for several castles. Was this due to restrictions imposed by the game being released on just one disk? In which case, why didn't they go mad and use two! Those pictures start to drive you crazy after a while every time they pop up. Then there's travelling around the area. There is a forest maze which contains the Wailing Castle. The forest has umpteen locations but since the adventure has a GOTO command, these are rather unnecessary. On the other hand, if you travel from the Marches to Scotland, that takes one move as does Scotland to the Orkneys. If the game has said "Lancelot travelled for many, weary miles till he reached the Orkneys", it wouldn't have been so bad but just "Lancelot rode north and was in the Orkneys" isn't sufficient to create the right atmosphere! The scoring is erratic. By using a bug, it is possible to bump up your score by 50 points each time (I gave up when I got to over 1000 points). Some of the other bugs/mistakes include being able to pick up objects which, by rights, should be immovable, leaving a boat and returning to shore by going through a door (!), the sex of the characters being confused (ie using "his horse" when referring to the Damosel) and getting truncated messages by catching the program out through doing the unexpected (eg "from within the guardroom, someone."). I could go on but I won't bore you. The problems aren't too hard and if you get stuck it's usually because you're either assuming the problem is more complicated that it seems or because the answer is very obscure. A lot of the problems involve working with other characters. But the other knights are really wooden as they get confused by the simplest instructions and stand around pressing dents out of their shields or examining their swords for small nicks. It is worth giving a quick mention to the competition run in conjunction with the game, the prize being an expensive replica of the Holy Grail. Congratulations to John Sweeney who won it. John is well-known to anyone who reads New Atari User magazine which is produced by Page 6. I think he earned every penny with the amount of extra time he must have spent playing the game to discover all the hidden codes in it! I was lucky; I bought Lancelot very cheaply mail-order. If I had paid full price for this game (as a friend of mine did), I would have been even more annoyed by the number of bugs in it (as he was). I would be really interested to know how much playtesting the game received and what notice was taking of the playtesters' comments. Knowing that Level 9 are capable of writing truly terrific games, it is a shame to see their name on such an awful program. Sue