Manhunter: New York - Sierra On-Line RRP œ29.99 This was the first of the 1989 offerings from the Sierra stable to arrive in England. As the title implies, you are cast in the role of a Hunter - selected by the Orb Alliance to track down and report on all remaining humanoid activity within the bounds of post-holocaust New York. It is two years after the alien invasion and, as the adventure progresses, you will have to make decisions as to your true alliegance to either good or evil. You are initially equipped with an extremely versatile personal computer known as M.A.D. (Manhunter Assignment Device) and this has three important functions during the course of your operations: (1) TRACKER: This function allows you to keep a watch on the movements of all tagged targets. (2) INFORMATION: This provides all relevant information , if known, on all humanoids, including unique Identification Number and Address or last known whereabouts. (You must encounter a name during play, BEFORE you can seek further information concerning it!). (3) NOTES: Provides for the storage and recall of important notes as you progress. The game opens up with you laying in your bed and subsequently receiving a visit from one of the Orb Messengers, informing you of an explosion at Bellevue Hospital. You automatically get out of bed, dress, switch on the light and dig out your M.A.D. - and very effective it is too, with the screen before you resembling a scene from a well-animated cartoon! Watching your M.A.D. for a while you can track the movements of your tagged target around different areas of the City. A unique feature of this game is the zoom in/zoom out effect as you arrive at and leave specific premises. The little yellow flashing icon stops every now and then and the screen then changes to present you with an accurate plan-view of that particular location. You are advised to carefully watch all the interior movements during this tracking sequence as it will be necessary, and also very useful, for you to visit all previously tracked buildings to investigate further. When the tagged target disappears, that is an indication to you that it has now gone below ground - a practice strictly forbidden by the Orb Alliance! You will notice that your first target disappears down a toilet (!!) and, as it transpires, so do you eventually! At some locations you will be given the opportunity to participate in a series of arcade-style activities and believe me, they are all relevant! Take note of ALL that you see on screen as it will invariably prove useful later. For example, watch the arm signals given to you by the Bartender after you have succeeded in throwing four knives and landing them accurately between his outstretched fingers. When you subsequently visit and use the loo in Prospect Park, try a quick flush and remember how many times the Bartender did it!! At the Coney Island Fairground you are invited to throw darts, footballs and rings at some stalls and win yourself a delightful stuffed orb at each event. If you fail on some of the arcade games then you are treated to your own slow and gory disposal, such as the squeezing of your nose and eyes until your brain pops upwards!! Fortunately, the second time you fail and thereafter, you can press 'S' to skip and try again. A nice little touch to this game is the fact that you cannot be killed off. Oh, you die alright but you are always given the chance to redeem yourself from the position just prior to your death. Even nicer are the hooded figures who dispense this favour to you.......you'll no doubt recognise the three of them if you look in your accompanying game docomentation and the packaging (Dave, Barry and Dee Dee Murray, who programmed and designed this game for you!!!). Movement and function-selection throughout the game is smooth and efficient although disk-access time can be somewhat frustrating. This is not a criticism, however, as the game is vast, presented to you by no less than FIVE DISKS!! Save and restore features are accessed instantly and execution of these is up to the high standard that we have come to expect from Sierra. The game packaging includes a useful coloured map of New York City. Take special note of the diagram on the reverse depicting a new video game. At first glance you may be forgiven for recognising it as just an advertisement for the video game that you find in Flatbush Bar, but it is much more than that! As I found out later, and after much concentrated mapping, it is indeed a complete and accurate map of the Sewer system (remember that toilet?!), together with the locations of all 12 Keycards that you have to collect!! Also included is a comprehensive Manhunter Field Guide which, incidentally, you are directed towards on each initial loading of the game for a specific word before the remainder of the program is loaded. A detailed partial walk-through is provided in the guide which not only covers the first few stages of the game but also introduces you to the different game facilities at your disposal, such as using your M.A.D., tracking, travelling, exploring, examining certain objects and encountering your first NAME to be entered on M.A.D. for further information. If I have any little criticism of the game then it can only be a couple of minor spelling goofs, which will probably turn out to be an American substitute for the English you expect. These will be obvious when you come across them. However, let's not detract from the exciting game scenario played!! And those other forthcoming attractions from Sierra? Well, sit back and look forward to "King's Quest IV:The Perils of Rosella"; "Space Quest III:The Pirates Of Pestulon"; "Police Quest II:The Vengeance!"; "Leisure Suit Larry Is Looking For Love (In All The Wrong Places)" and "Gold Rush" - the latter being a new concept for Sierra based on the American Wild West in the 1850's. I can hardly wait!!! John