Corruption - Magnetic Scrolls œ24.95 Reviewed by Neil Shipman "Derek, that Scott Electronics deal did brilliantly." That's what David Rogers said. "I'm offering you a partnership in Rogers and Rogers, starting next month. What do you say?" Obviously you accepted. I mean you've been working towards this for years. And that deal was a touch of genius if you do say so yourself. Of course, moving into senior management does have its benefits - like the BMW you are driving. Very nice. Then there's the salary rise and the new offices. Things are looking good. You turn into the office car park and head up to reception, briefcase at the ready. "Bang on time Derek," says David as he shakes your hand. "Nice to see you. First things first, I'll show you your office." He takes you up to the second floor and introduces you to Margaret Stubbs, your new secretary, before showing you into your office. This is the start of Corruption, a tale of dodgy goings-on in the City. You name it and they're up to it, living life in the fast lane and it doesn't matter who gets in the way. But are things really as good as they seem for you? Maybe it's you that's going to be in the way of the more ruthless City slickers! In fact, you very soon find out that your partner is just one of the people who've got it in for you and it isn't long before you're up in court for insider dealing - and probably a few other crimes as well. Can you turn the tables on your enemies and make sure that it's them and not you who end up behind bars - or worse? Corruption is a bang up to date "detective" story in which your main weapon is information - although there are, of course, various objects to use too. You must find out as much as you can and tell the right people to convince them that you're really on the straight and narrow. This is achieved mainly by the use of the commands Ask and Tell someone About something but you'll need to Show and Give items as well. Throughout your day at the office many other characters move around and are up to all sorts of activities, so it's essential to keep an eye on the clock (which advances 1 minute for every move) and make a note of who does what, where and when. Wait Until a certain time and Follow someone are two very useful commands here. I was impressed by the different responses I got from characters according to where I was at what time of day and what information I'd managed to find out so far. The wealth of detail is staggering - you seem to be able to examine nearly everything in sight - and the whole adventure is written in a nice, jokey style which I enjoyed. For those unfamiliar with Magnetic Scrolls adventures, the parser can cope with complex commands as well as recognising many abbreviations, and the function keys can be programmed with your most often-used inputs. The graphics (24 in all) are up to Magnetic Scrolls' usual high standard but I found when I'd seen them once there was little point in keeping them turned on. In addition to the disk the packaging includes a number of pages for you to put in your yuppie filofax (some of which hold vital clues, so read them carefully), an audio tape and, for the high-rollers, a gambling chip for use in the casino. Many of the responses are amusing but, for further laughs, you might try to kiss both male and female characters, hit everybody in sight, examine the screwdriver and get the ducks. There are a couple of fatal bugs in the game and I found that it crashed on numerous occasions when I was in the hospital. It also crashed once when I tried to look in the mirror in the bathroom - but perhaps that was just my ugly mug! Anyway, the bugs don't seem to occur every time and don't prevent you from finishing, so do persevere with the adventure. When I'd played it once I found it was worthwhile going back and trying out different things. There's so much in it that you're bound to miss a lot first time round. That said, there are a number of locations where nothing of much interest goes on and where your interaction with the other characters does little to help in your efforts to beat Corruption. They seem to be there mainly for atmosphere/scenery and I felt that more could have been made of them by the inclusion of a few more puzzles. I don't normally like detective type adventures because of the amount of time spent hanging around waiting to see what the other characters are up to and the feeling that when I do find some useful nugget of information it's perhaps more by good luck than good judgment. In this respect Corruption is no different but, probably because of the style in which it's written, it really appealed to me and was an enjoyable exception to my general rule. Neil Shipman