Demon's Winter: Part 1 - SSI/US Gold There were five of us; all brave adventurers. Well, to be honest, all but one of us were brave, but more of our cowardly dwarf companion later. The strongest amongst us was a Ranger who went by the name of Lone. Tall he was, and fast in battle. Our cleric was a fellow called Clarence, He worshipped the god Illo. Illo is the god of life so we knew Clarence's ability to return the dead to life (when his god heard his prayers) would come in handy in our quest. You'd think that Clarence would be a man of peace because of his god's distaste for battle but, don't you believe it. I was surprised to see how often he threw himself into the front ranks of some our biggest battles. What can I say about the next member of our band? Fidget is a dwarf. He's quite strong, moderately fast, certainly not stupid - and the biggest coward in Ymros. But his skill at disarming traps would be useful so we put up with his whingeing. Apart from anything else, he made a good pack-horse! Our wizard was a canny fellow called Izzy. Izzy is a dark elf, skilled in item lore and learned in fire runes. And me? I'm Zeke, the leader. I may not be the fastest or strongest but I'm the smartest and when you're hunting big game, brains can be very useful. We met up by the ruined village of Ildryn. Clarence bowed his head at the sight of the ruins but the rest of us (except Fidget) were itching to get our hands on some weapons and bash some heads! So our first stop was the nearby town of Seaside. I bought myself a short sword and Lone grabbed a mace while the other three settled for knives. A quick stop in camp outside town and we were equipped and ready for a scrap. While we were in Seaside, we heard a useful rumour in the tavern. Evidently, an evil priest, name of Jesric, had gone off on a quest for a powerful crystal. He was working for someone called Eregore. Clarence said we should remember those names in case we met up with them in the future. Our next stop was the College of Hunting where Lone learnt to hunt. We knew it would save a lot of gold if he could supply our provisions rather than us stocking up at the tavern and paying their exorbitant prices. For the same reason, we agreed to camp out whenever possible rather than staying in inns. The sooner we got a decent amount of gold behind us, the sooner we could hire a ship and set sail for more adventures. Even Izzy seemed quite excited at the prospect of a bit of sea-travel. The town of Elborat was our next stopping place. And there, things started to get interesting. In the tavern, an old woman told us how her house had been burnt to the ground by kobolds. Their camp was to the south and their leader was a brute called Uffspgot. I saw a gleam in Lone's eye and we grinned at each other. "Come on", I said, and, as one, we turned and left Elborat, heading south. The kobold camp wasn't far and inside were several camp fires and tents. We prowled round cautiously. Several tents were empty but others contained living quarters for the kobolds. In another, a woman was being harassed by some of the foul creatures. None of the groups of kobolds lasted long! The woman thanked us and rushed out of the tent - who could blame her?! One tent contained maps which showed that towns other than Ildryn had been attacked. In another, Clarence spotted something; a scroll half-burnt in a fire. He read it out to us. "It's hard to make out the words" he said "It's very badly charred. Ah, hang on, .... cult worships Xeres .... catacombs under the Temple of Gamur" he looked questioningly at us, but none of us had heard of it either. "Here's another useful bit" he added, "ermm .... codeword -x-". Izzy gave one of his rare smiles and said "better look for this temple then". Continuing round the camp, we finally found Uffspgot's tent. He had 2 kobolds and 2 orcs with him - no problem. Before we attacked, we heard him say to one of the kobolds, "we do not attack again till my master Xeres commands it". By the time we had finished with him, his master would have to shout very, very loud for Uffspgot to hear him. By now, we were feeling pretty good. I celebrated by learning the mace at the College in Akistu. Izzy suggested we head for the Guild in New Gleon to see if we were ready for advancement. We were! On our way back across the island, we stopped at the College of Potion Lore for Izzy to do some studying. I won't bore you with our minor battles, though some were quite spectacular - and lucrative. Just let me say that we found plenty to occupy our sword-arms and we NEVER ran away, not even Fidget, though he tried to keep out of the action as much as he could. Travelling north again, we found a tunnel leading under the sea to an island. We walked warily through it. In one side room full of mist, an old man met us. He warned that the one we were seeking was just a puppet. He added that the puppeteer was eternal and his talons far-reaching. Leaving him, we continued onwards. At the end of the tunnel, we saw a message painted in blood. Fidget read it out and blanched. "Beyond this point lies the temple of the Death Lord, not a place for those who cherish their lives". Lone just managed to grab the back of Fidget's trousers before the cowardly dwarf headed back for the mainland! Inside the temple, we gave the codeword and were shown to a stairway at the back. Lone pushed Fidget to the front to check for traps. I must admit that considering how much his hands were shaking, he didn't miss one. Down the south corridor, we found the words "gloriosus victime" carved on a wall. In a room further down, Izzy found a scroll and we moved a bookcase to find another exit. Through this doorway was a morgue of sorts. A man lay in a glass case in suspended animation. "Leave him till later" suggested Izzy so we went back to the corridor and turned left. In a laboratory, a cage of rats caught Fidget's eye (he must have been hungry) but Clarence picked up two vials of serum, one red and one blue which he handed to Izzy. Back to the stairway and north. Past another trap and into a guardroom. A quick scrap, then on to the next fight with a group of Xeres' followers in another room. Then we retraced our steps to the other branch of this northern corridor. In one room, I noticed a trail of footprints leading to a wall and stopping dead. Closer investigation showed us a secret tunnel. It was hard to map and several times we got lost. But eventually we came to the end of the tunnel and a Skull Room. Three passages led off. Two of them split, each leading to an armoury. In each one, a piece of weaponry or armour lay begging to be taken. But hovering round them in each case were some glowing spheres. Should we try to take them? While we hesitated in the first room which contained a special mace, Izzy solved the problem and grabbed the mace. At once, he was surrounded by will 'o wisps. But they were easy to defeat and soon all four items were ours. In another room, we found the words "forward 3 and right 1 will get you out of a crush" carved into the floor. We had no idea what it referred to but I felt we'd missed something so we returned to the main passages. Back in the lab, Clarence (bless his bald pate) found a secret passage. We found a food storage area and a workshop with, among other things, a mallet. At the end of the corridor was a temple. Moving the altar, we discovered yet another secret passage and cautiously proceeded down it. Part way along, I heard the whirring of massive machinery. "This is it, guys", I said, "remember the carving .... forward 3 and right 1" and dashed forward following this pattern, the others hard on my heels. A bit further and we came upon a black doorway carved with gold runes. Listening, we could hear chanting coming from behind it. A hobgoblin stood between us and the door, but not for long, and with him dead on the ground, we hurtled through the doorway.............. To be continued in a future issue of SynTax.