Ingrid's Back (Part 1 : Little Moaning) - Level 9 You start in the village hall of Little Moaning carrying an invitation and a protest petition. The gnomes had been waiting for their party but have now realised they've been tricked by Jasper Quickbuck. You decide to get up a protest petition and give it to Great Aunt Halfyard who will present it to the council. Your dog Flopsy is with you. Make sure only residents and "goodies" sign the petition. Others will sign with false names. Go to inn. Jumbo Butterpat pours you a mug of scrumpy on the house. "Give petition to Jumbo"; he signs. Go to Flora, "give petition to Flora"; she signs. Ignore the travelling salesgnome, Silas Crawley and Mrs Underlay. Go to shop. "Give petition to Miss Farthing"; she signs. She asks if you'll deliver a bag of groceries to your Uncle Dusty at the mill. Get bag. Go to mill. The sign outside says 'no Ingrids' and when you go east, the watch chickens scare you back. "Flopsy, east". She goes east and chases the chickens. Go east. By the mill, "drop groceries, ring bell, hide". Uncle opens the door to get the groceries. "Stand"; he's shocked to see you and falls into some sacks of flour which fall on him. He says he'll sign your petition if you get the dog away from him. "Flopsy, west"; she leaves. "Give petition to Dusty"; he signs. In Dark Wood, a sign reads 'Beware of escaped gorilla'. To the west, you meet the gorilla which won't let you past and chases you when you go east. However, it gets tangled in the briars. It turns out to be Rollo in a gorilla suit. He finally escapes and runs away. Go to Aunt. "Give petition to aunt"; she signs and says she'll present it at the next council meeting when you have enough signatures. She also points out an article in the paper showing Jasper Quickbuck giving free holidays to council members. Go to Gnettlefield Farm and get various members of the family to sign; Gnoah Budblast, Arback Garden, Grandma Gnutson, Gnoggin Garden, Gnora Bottomlow, Dimple and Bumpy. Ignore Amillaria Budblast. On Cawing Road, it is too far to walk north. The rook there (who is bigger than you) says he will help if he can as after the houses, their trees will be next to be demolished. Go to the lighthouse. The door to it is too high for you to get in. Go back to rook. "Rook, take me"; it does so. "Rook, go to lighthouse". He lands on a landing pad at the top. A hatch leads down. Inside is Millie. "Give petition to Millie"; she signs and lets you out by lowering a long ladder. Go to Boney Spratt, he's fishing but he's too fed up to sign anything as he hasn't caught a thing all day and his boat is on the wrong side of the river. The bridge over the river is broken. "Knock on door"; Mrs Spratt opens it and signs. "Sign petition" yourself. Go to the front door of Isfrunt Garden's house. You can't knock on the back door as the wood is too soggy and if you knock on the front door, he sneaks out through the back. So, "Flopsy, SW, NW, wait" ie so she's by the back door. Wait till she gets there, then "knock on door". Isfrunt tries to sneak out the back but Flopsy picks him up and takes him back to you, then goes back to the back door in case he tries to sneak off again. He signs the petition and runs back into the house. Go to Gnat Tackhammer. He is working on a dogless carriage but won't let you take it out without him. "Give petition to Gnat"; he signs. "Get into carriage", go to the top of Ploughgnome Hill, and right down to the bridge. The carriage goes faster and faster and you sail across the gap. The carriage is broken and Gnat swims to the west bank. You can see the boat. Go to Three Mole hill, in. You know there's someone there but they won't come out. "Drop petition, out, in". Get and exam petition; you see the hermit has signed it. Go to boat, get into boat, go over the river. Wait for Boney. He arrives and is pleased to see his boat. He says he'll do anything in return. "Give petition to Boney"; he signs. Go to Tack's farm. You can hear someone behind the door but they won't open it and the window is too high. "Get short ladder", go to window, "drop ladder, climb ladder". You are in a bedroom. Mrs Tackhammer is looking very red and there's a noise from the wardrobe. "Open wardrobe"; Seamus Sosmall climbs out saying that one of his teleportation spells must have gone wrong again! "Give petition to Mrs Tackhammer, give petition to Seamus"; they both sign, and when you leave, Seamus makes an excuse to go back upstairs. The petition is now complete. Go to Great Aunt, "give petition to Aunt"; she says she'll present it at the next council meeting. Part 2 - Steamroller at Dawn will be in the next issue of SynTax.