Can't find a needle? Were you sewing in your bedroom? Sit in the chair. Need money? Have a chat to the Baker. Sell him the cakes. Priest stops you entering the Temple? Have a good look at how he's dressed. Take your shoes off before trying to enter the Temple. Don't have enough money to buy the bait from the Fisherman? The Pedlar might buy something. Sell the jewellery to him. The children won't play with you? One of them is in trouble. Free the girl from the brambles. Don't know what to do at the Woodland Pool? Carmon gave you some help here. Pour the powder from the silver cask and Russinor will appear. Can't get the dove? Food and soothing music might help. Drop corn and play flute. The dove will follow you. Can't cross the marsh? What would stop that sinking feeling? Drop logs and push them west. Cross logs carefully. Can't move the rubble? If you give some help, you will get some help. Rock Farmer's baby gently, ask him to go N,N,W and move rubble. You've cut the brambles but the snake is a problem? Some heat might do it. Light the stick (with the tinderbox) to get rid of the snake. Can't get past the bear? He's averse to perfumed smoke. Light incense (with tinderbox). Can't get rid of the vulture? Tempt him with something other than yourself. Throw the meat at him. Killed the guard but can't get the keys? You need something you can bend. Bend the wire, then hook the keys. Having trouble in the Evil One's temple? A common household ingredient and a scrap of paper will help. Examine the junk in the untidy room, slab and table.