Myth - Magnetic Scrolls Myth, the latest adventure from Magnetic Scrolls, is only available to members of Official Secrets - hence no RRP at the start of this review. Membership details are given at the end. Picture the scene. The year - 30AD. The place - Zeus' temple. The occasion - a temple-warming party. It sounds like a great place to eat, drink, be merry and, quite possibly, pass out. And so it would be if not for one thing; the party is a pretext for getting the gods together. It seems Zeus is worried about them losing their followers to a new religion - Christianity - so he thinks up a plan, lures the gods to his party and then puts his plan into operation. One minute, all the gods are sitting there (or lying, if they've been enjoying themselves a little bit too much) then Zeus drops his bombshell. Though the gods have always dealt in the past with new religions, Zeus sees Christianity as more of a threat and reckons the gods must fight it. But looking round the temple, he can see that a lot of the gods have got rather complacent and out-of-shape so he proposes they all smarten up a bit. The way Zeus proposes this is done is by setting you each a test. Guess who's first? Got it in one! So one minute, you, Poseidon, are enjoying yourself at this shindig and the next ....... pow! Dumped outside the Gates of Hades without so much as a sausage on a stick to remind you of the party. Your task, explained on a piece of paper given to you by Zeus before you were whisked to this hell-hole, is to enter Hades' Palace, go to the throne room and steal his helmet of invisibility. Problem one is that Zeus has stripped you of your godly powers to make it fairer (fairer for whom, you may ask?) Problem two is in the shape of a hydra who guards the Gates of Hades with the single-mindedness of a faithful guard dog. There is one easily accessible location to the east in the form of a garden. There is a lot to investigate here; an altar and a tree with an interesting-looking fruit on it are two major features while a little lamb frisks about, exploring the garden while eluding your grasp. The rest of the area is surrounded by swamp which you can't enter (or can you?) .......... and that's it! Obviously that hydra has got to go and meet his maker if only you can work out how. There's nothing more frustrating than a seemingly unsurmountable problem right at the start of a game but what a sense of satisfaction when you work out what to do. Once you've sorted out the hydra, you can enter the main part of the adventure. But, be warned, it isn't all that big - but then, this is a bonus adventure so one shouldn't expect another Guild of Thieves. Myth was first talked about quite a long time ago so has long been anticipated by subscribers. Is it worth the wait? Yes, if only because of the famous Magnetic Scrolls humour, style and, of course, those magnificent pictures! Again, only a few of them, but they ARE good. The story is uncomplicated but it doesn't matter as it has been well fleshed-out to make it atmospheric. Unfortunately, the game is marred by a few silly errors and bugs. Without going into detail and spoiling the story by telling you about the problems in the game, I will mention the two main ones I spotted. One is the altar in the garden. Described as a marble altar in the location description and on examination, it miraculously turns into a wooden one in some messages when the lamb rubs against it. The other main one is more serious. Due to a bit of poor error- trapping, it is possible to finish the game 30 points short by not completing one of the major puzzles in the game. I found this rather surprising coming from a company of Magnetic Scrolls' calibre. Finally, a personal criticism of the adventure - I do dislike games where you have to play cards and this is one of the things you must do in Myth. I'm not really giving anything away by saying that as it is really obvious that you have to do it. Card games seem to be a popular puzzle but they can be so frustrating, especially in this case as once you have started playing, you can't stop and save your position when you are on a winning streak. On average, then, Myth is a good game to get as a bonus through joining Official Secrets but, as one would expect, not as good as their commercial releases. However, you will get a good few hours fun and a considerable amount of amusement out of it. Annual membership to Official Secrets costs œ19.95 in the UK, œ24.95 in the EEC. To contact Official Secrets/Special Reserve, write to PO Box 847, Harlow, CM21 9PH or ring the hotline number on 0279 600204.