Space Quest III: - Sierra On-Line œ24.99 The Pirates of Pestulon When we last saw Roger Wilco, he was making a break from the fortress of Sludge Vohaul in a one-man emergency spaceboat - Space Quest II. Nobody knows how long he drifted aimlessly through outer space. Space Quest III begins with our hero floating silently through space. How far behind has he left the evil Sludge? Maybe hours, perhaps years. All we know is that Roger's spaceboat has been picked up by a robotic garbage transporter. Only quick thinking will keep him from being recycled as a lager can! The ultimate objective is to save Scott Murphy and Mark Crowe, those illustrious 'Two Guys From Andromeda', who have been kidnapped by Scumsoft and forced to write inferior computer games. But first you will need to retreat from the roving recycler, tear apart the terrifying terminator, squelch the scurrying scorpazoid and prevail over the perilous Pirates of Pestulon (a take-off on the Pirates of Penzance!). Space Quest III is not quite as linear a game as its predecessors. You are committed to the first and last scenes once you start them, but the middle part of the game is more flexible. Once you get into space, several locations become accessible, and you can fly back and forth between them as you like. You will have a bit of trouble walking around on Ortega before acquiring some kind of thermal protection, but you can go there, nonetheless. The Pirates of Pestulon is also not nearly as puzzle-intensive as most of the Sierra On-Line adventures - but what it lacks in riddles, it makes up for in sheer magnificence of special effects. Sierra is once again pushing back the envelope. This time they even recruited Supertramp's Bob Siebenberg to write the soundtrack! As with the other games made with the new Sierra Creative Interpreter (SCI), the graphics are wonderful: bright and crisp, revealing more detail than ever before and offering beautifully animated close-ups that add the kind of depth we could only dream of until now. In addition to maintaining Sierra's high standards of graphic excellence, Space Quest III adds a new dimension in detail. Several new video effects involving tricky manipulation of light and perspective are introduced. When Roger walks into an area that's deep in shadow, his colour darkens. When he walks under direct lighting, he brightens (of course, he wasn't that bright to begin with!). In some areas, he even casts a shadow against the wall. While operating the fork lift, Roger's figure grows smaller or larger as he moves away from or toward the viewer. This effect is particularly dramatic on the planet Phleebutt (who thinks up these names?), where he struggles across sand dunes in several places. By now most people are aware of the recent strides in enhanced sound. The sound effects are certainly impressive through my ordinary colour television, but I can only imagine the spectacular treats in store when suitable midi hardware is coupled up. Ad-Lib, IBM, Roland MT-32, Roland MT-100, and a stand-alone Midi card used with a Casio keyboard are all supported. If they handed Academy Awards for computer games, Space Quest III would surely walk away with one for it's effective use of sound. In previous animated adventures, background music has always been restricted from screen to screen. This was used effectively in King's Quest IV by giving each character his own little theme song. In Pirates of Pestulon this has been taken a step further. Whole areas now have melodies that play uninterrupted as you cross from screen to screen, adding the feeling that you are actually participating in a film. Of course, no Space Quest would be complete without the offbeat humour of the 'Two Guys'. As you walk through the game, keep an eye on the background......you might see some familiar old friends! Death has also been personalized. There have always been lots of ways to expire in Sierra adventures, but only a single message was displayed afterwards. Pirates of Pestulon has almost as many different messages as there are ways of getting killed. It has got to the point where it's almost as fun getting exterminated as it is playing the rest of the game. Control of the central character is, as always, accomplished with the keypad, mouse or joystick. The parser is the advanced version that has been used in all the newest Sierra adventures. It is much stronger on synonyms and understands the pronoun 'IT' in limited situations, but is somewhat weak on multiple directives. The only part that I had trouble with was the Astro Chicken arcade game - don't I always?! For some reason, I just could not control the chicken. After intense frustration, I finally developed the knack and had no further problems. There is a cryptic sequence near the end which will cause a severe strain on the eyes as you try to decode characters displayed on an ordinary television screen......this particular sequence is not really necessary to complete the game, but since you would not otherwise find out what your mission is, Space Quest III doesn't seem complete if you bypass it. Such puzzles should be restricted to an extra point situation, so people could avoid them if they wished. The game comes on three double-sided disks and the packaging includes a goofy facemask complete with a loony viewing strip......a foretaste of the humour to come! Many people will be happy to learn that copy protection has been completely done away with on this game. Whether or not this practice continues probably relies on how many copies are sold as opposed to 'stolen'. In conclusion, Space Quest III can be described as pure entertainment. The graphics are faultless, the music is better than ever before and the story is a riot! John