Whiplash and Wagonwheel - Softel RRP œ8.95 Hitch-hiking across the USA in 1958 was probably a lot safer than it is nowadays ...... depending on where you stop, of course! Whiplash and Wagonwheel is the first ST adventure from Softel, who have written many well-known, best-selling adventures on other computers. In it, you play Jonathan Masterson and are hitching your way across America. Your latest ride is in a truck driven by a man called McTear. The drive proceeds uneventfully till you draw into a town called Hantsville. For some inexplicable reason, as you read the name, a shiver goes down your spine, and, as if to respond to your gut-reaction, the engine of the truck splutters and dies and the truck rolls to a halt. Climbing down from the truck and heading towards a nearby diner, McTear says he'll get some burgers while you figure out what to do. A quick search of the cab will turn up some useful items but sooner or later, you will start to wonder why McTear hasn't returned and go to look for him. Leaving the cab and crossing the road, you'll find the diner. Inside, the proprietor, Georgio, a suspicious looking character if ever there was one, offers no comment as you look round the room. A turned over chair, a spilled cup of coffee and a half- smoked cigar in the ashtray make you realise that McTear's absence isn't just because he's stuck in a long queue for the burgers! There are several characters about the town; one-eyed Joey sweeps up the street outside the diner, the sheriff struggles with paperwork in his office, Bert McKechnie repairs a car in his garage while Bent Willy and his sister preside over the library. But who lives in the house with the intercom system - and, once you find that out, how can you get them to let you in? And why is one house so heavily fortified with solid gates, a high fence and snarling dobermans in the grounds? Above all, where is McTear? The game comes on 2 packed disks. Loading up the first disk presents you with a digitized picture of (I guess) the authors. A short wait, then a prompt to swap disks, and you're ready to start exploring. You start in the cab of the truck just after McTear leaves to get the food. The screen display is very impressive as the game makes use of digitized pictures for all the locations. Some of the pictures are especially good. Two of them were a bit too good for my liking - the ones of the two title characters, Whiplash and Wagonwheel. Bearing in mind that this is a horror adventure, realistic graphics can sometimes come as a bit of a shock to the system! On entering a new location, there may be an atmospheric description and a prompt to press a key to continue. Otherwise, you will still be presented with a fairly long description at the bottom of the screen below the graphic. Along the top are 3 windows (they look a lot like drop-down menu bars) showing the available exits, any characters present and any visible objects. Calling up your inventory also uses a window. Your inputs appear along the bottom of the screen and responses to these replace the location description. If an input isn't recognised, the unknown word(s) are displayed in inverse. Interestingly, the distinction is made between examining objects and people - people must be observed, not examined but all the responses I got were very atmospheric and in some cases, highly amusing (try examining the barn or repairing the car in the workshop). The OBSERVE command is very useful in another way because there are a number of characters in the game who are quite likely to wander off just when you wanted to know where they are. So by using OBSERVE JOEY, for instance, you will be told where Joey is. Persuading him to go where you want is another matter! Some of the characters seem determined to go anywhere except where you want them to be - just like real life, in fact! Several extra features are supported, such as MSAVE/MLOAD to memory (compared with DSAVE/DLOAD to disk), multiple inputs, GET/DROP ALL and OOPS. There are also a variety of commands linked to the turning on and off of the graphics and windows. The parser also recognises IT when referring to portable objects. One other feature that is more unusual is the facility to program the function keys - very useful. My initial impressions of Whiplash and Wagonwheel were pretty good though I must confess to finding it hard to get into and I doubt that it will be quick to complete without help even by the more experienced adventurers. My main criticism of the game is that it seems very linear so it is quite easy to get stuck early on and it also seems rather unforgiving if you perform certain actions out of order. Sue