Zak McKracken - Lucasfilms/US Gold œ24.95 Zak McKracken is an ace reporter, at least, he would be if he didn't work for such a sleazy rag as The National Inquisitor. It's hard to get enthusiastic writing stories with such titles as "Bigfoot Wins Kissing Contest", "Holy Men Seek God on the Golf Course" and "Scrambled Son Tries to Kill Parents with Eggs". Zak would really like to write a novel and stand a chance of winning the Pulitzer Prize. But his editor wants him to cover another silly story about a two-headed squirrel attacking campers near Seattle, and while he's in the area to write up an account of the first UFO sightings on Mt Rainier 50 years ago. Then something incredible happens and makes the stories Zak usually writes look believable. He uncovers a plot by aliens to make everyone on Earth extremely stupid. The crafty aliens have taken over the phone company and are using a stupidity machine to affect everyone's brains and reduce their IQ to the point where taking over the planet will be simplicity itself. As Zak, it's up to you to save the world and its inhabitants from the Alien Mindbenders and their fiendish machine. The game starts in your editor's office when you are given the squirrel assignment and a plane ticket to Seattle. Next, you experience a dream sequence in which you discover the alien plot and then the game proper starts in your appartment. A quick look around this modest abode will uncover several useful items. Leaving the appartment takes you down to the main street with a bakery in one direction and the telephone company offices the other way. Perhaps it might be a good idea to pay your phone bill while you're there? But why is the company representative wearing such a strange 10-gallon hat? At various points in the game, there is an animated sequence that shows you events taking place in the alien headquarters. This will make several things clear to you (such as the reason for the large hat) and also give you a good laugh at the two aliens who star in these sections. One of them is definitely not playing with a full deck - put it this way, he will never win Mastermind! To return to Zak; on the corner of the road you will find a bus to take you to the airport (once you have found out how to wake the driver who is catching a few zzzzs) and around the corner is a loan shop where there are several useful items to buy. Once you have made some purchases, it's off to the airport and time to catch a plane. It's tempting to cash in your ticket and go somewhere more exotic than Seattle - how about Lima or Mexico? - but I suppose work should come first and even Seattle has some interesting points that a good reporter would be sorry to miss. Later on in the game you will get plenty of opportunity to travel! The game comes on three disks with the option to combine some files onto double-sided disks or a hard disk. But with two drives, the game plays quite adequately. The screen display is in two main sections. At the top is a large picture of the location which either scrolls to the adjoining location (rather jerkily) or, if you're going through a doorway, for example, loads the new scene from disk. The bottom of the screen shows several columns containing all the verbs you can use for that particular location. For this game doesn't require any keyboard input, everything is controlled by the mouse. You can select verbs using the keyboard according to the layout on the screen but this seems pretty pointless when the mouse control is so easy. At the very top of the screen is a pair of lines for incidental messages during the game, people's comments, Zak's thoughts etc. Between the location picture and the verb list is your current input line and at the very bottom of the screen is the top of Zak's inventory which can be scrolled up and down. The location picture is animated, not only as Zak moves but there is also a considerable amount of basic animation going on all the time. In the first location, Zak's bedroom, his pet fish, Sushi, swims around the fish bowl and a cat clock ticks away on the wall. The sound effects aren't too great though. Entering commands is very simple. Just use the mouse to select the verb or expression you want and then select the object on the screen. For example, walk to/door, get/key. Sometimes you will want to use two objects together and, if so, the program will insert the relevant connecting words such as "on" and "with". You can also just click on the screen when you want Zak to move through an open door. At the start of the game, you will just control Zak but as the game progresses you will able to control other characters as well. You do this by using the verb "switch" or the function keys. Other function keys control loading and saving, turning the sound on and off and restarting the game. The packaging for the game is excellent. As well as the booklet which contains a few hints, especially for starting the game, there is a copy of The National Inquisitor and a code booklet. The codes are needed before you can catch certain flights from the airport but, don't panic! They are very easy to input. The National Inquisitor contains a lot of clues for the game and is well worth reading. The overall appearance of Zak McKracken is similar to the Sierra games as it is a cartoon-like animated graphical game, though unlike the Sierra games, everything is mouse controlled. The Sierra games have a slightly more polished look but Zak is great fun and I am looking forward to playing Lucasfilms' next adventure, done in the same way, based on the latest Indiana Jones film. It should be worth seeing. Sue