Bloodwych - Image Works/Mirrorsoft RRP œ24.95 Reviewed by Roy Sims Bloodwych is a secret order of psychic mages, and the castle belonging to the Bloodwych is unwanted host to a dormant but powerful demon. Only the unification of the Crystals of Sanguis will secure the behemoth in his lair for all eternity. Should they remain separate, then he shall rise to bring darkness to the world. The game has been obviously influenced by Dungeon Master, which was distributed by Mirrorsoft in the U.K. The novel twist lies in the communication feature and in the two player option, which allows two parties of four to wander around independently, each controlled by a different player. There is also a one player option for those without a willing friend. Comparisons with Dungeon Master are inevitable and at first glance it comes out favourably. A number of the communication features are mostly made redundant during play but sometimes they can yield results, and it's nice to be able to talk to other characters unlike in DM. However, the stock phrase answers soon become tiresome and the AI soon begins to feel like a random answer generator. The spell system is well implemented. You each have a spell book and only those highlighted on the pages can be cast. Other spells are 'bought' whilst you are sleeping to restore your strength etc. The animation employed whilst turning the pages is nice, but it's annoying that the last page referred to is not remembered when you next open up the book. Perhaps a book mark feature would have made it better. The variety of spells is at first daunting, but some are only actually needed once in the entire game! However, Bloodwych is ultimately let down by the graphics and the similarity to DM. The graphics are smaller and far inferior to DM. There are only a few monster types, just differently coloured in an attempt to make them look different. The animation is naff, with attacking people, monsters etc waving their arms about in a very silly-looking manner. Some monsters from DM pop up in slightly disguised appearances, but visually they're not half as good. The worst thing about Bloodwych is that one level (and there are about 38-40 in all) looks the same as any other. Grey walled dungeons that looked new and fresh in DM are dead boring second time around in Bloodwych. Coupled with the lack of different monsters and the lack of real new puzzle types other than those found in DM, Bloodwych turns out to be boring and tedious. On the surface it has lots of added features that DM lacked, but underneath it fails to keep the interest.