Ingrid's Back (Part 2 : Steamroller at Dawn) - Level 9 You wake on the stairs with a hangover after celebrating your success with the petition! Go down to the kitchen. In there, the family hears a crash outside. Gnoah goes to investigate. "Examine table"; you find a loaf which is the same shape as a troll's head. Get loaf. Go to steamroller. On the way, Seamus arrives. He says despite the petition, the people of Little Moaning have been evicted and the farm is going to be demolished. He suggests you steal Silas' plans and also do something to his steamroller. At the steamroller, "Flopsy, get plans". She does, and gives them to you. You read them and see that if Gnettlefield Farm is destroyed, there'll be no-one left to save the valley. You and Flopsy eat the plans. To stop the steamroller going to the farm, "Gnoah, lie down on ground"; he does and when the trolls try to lift him they find he's too heavy to move. Silas says they'll go round the other way. Go to Soggybottom field and wait for Silas. When he arrives, go to dam and "hit dam". Water floods the field. Silas and the trolls leave the steamroller to go and mend the dam. Go to steamroller and examine the chimney; it's the right size to stuff a troll's head into. "Drop loaf into chimney". The steamroller explodes. Silas tells Bane, Chugg, Doldrum, Fuddle and Gormless to round up the Bottomlows and Ergot to lock them in the barn while Amble deals with you. Amble starts to chase you. Go to root and down into lower warren. "Flopsy, up, bite through root"; she goes. "Wait 2, up". You climb up the root, Flopsy bites through it and Amble falls into the lower warren. Note:- Three of the other trolls are in fixed locations (Chugg, Bane, Ergot) but the rest can be dealt with in any of the ways listed below. I have listed the one that I did it with. Go into the same location as one of the trolls and when he starts to follow or chase you, carry out the solution listed. Go to top of windmill, "pull brake": the vanes start to turn, "push lever"; you see a hook descending outside. Go down and find a troll eg Fuddle and get him to the inn yard. "Flopsy, in, up, pull lever"; she goes, "fasten Fuddle to hook"; in a couple of moves he rises into the air. Get the cask while you're at the mill. Get the millstone and find a troll eg Gormless. Go to trapdoor and open it; he teeters on the edge. "Push Gormless"; he falls in, "put millstone on trapdoor"; it stops him getting back out. Get Doldrum to chase you and go to guinea pigs. You must make sure that Doldrum is behind one of the south gates. "Open gate" so the guinea pigs escape into the main pen. Now each time that Doldrum enters the pen from the south end, the guinea pigs fuss all over him and he leaves through the same gate. So if you do this when he enters from the north, it won't work and he won't be trapped. Go to the back of the barn where you see a loose brick and "get brick"; the family hear and push from the other side. Do this 4 times, the barn collapses and Ergot is flattened by the barn door. Go and get the telelilies which have appeared where the flood was. One is blue, the other green. Go to well and "drop green telelily into well". "Drop blue telelily", "get into blue telelily"; you materialise in the well. There's a handbag there which contains lipstick and perfume. Get it. "Get into green telelily"; you materialise back at the top of the well. "Wear perfume", "wear lipstick". Bane is guarding the farm house door. (If you have seen him before this, you'll know that he had fallen for Ingrid.) Go to Bane, wearing perfume and lipstick and he is so overcome by your appearance that he makes a tryst at Tack's farm and rushes off to have a bath. Carrying cask go in. Chugg is inside. He has a bottle and is drunk. "Give cask to Chugg": he opens and drains it, collapses and crawls outside. You realise you must get the deeds to the farmhouse but you hear noises from upstairs. Go up. Silas Crawly sees you and makes you get the deeds from under Grandma's bed. When he leads you back to the landing at the top of the stairs, "put deeds under door"; he opens the door to get them and is covered by the turnips from inside which fall on him. You tickle him till he agrees to leave everyone in the valley and farm alone. Part 3 - Ridley's End will be in the next issue of SynTax.