Time and Magik - Level 9/Mandarin RRP œ19.95 Time and Magik is the third trilogy brought out by Level 9, making up their last conversion of old 8-bit games to the Atari ST. Unlike the previous trilogies, Jewels of Darkness and Silicon Dreams, it was published by Mandarin not Rainbird and comes in a rather flimsy, crushable cardboard package, not the solid box of the other two which is rather a shame for those of us who like our software to match - and last!! The three games in the package are Lords of Time, Red Moon and The Price of Magik and the trilogy recreates three key episodes in the struggle to defend creation. All the games are improved versions of the original 8-bit adventures, with digitized graphics, ram save, ram restore, undo/oops, a new parser and many other features. The package contains a novella by Peter McBride, which sets the scene for each of the adventures though each also has its own introduction when you start to play. The introductions are pretty basic and the novella not only explains the stories a bit better but also links the three together into a sensible series. The first game, Lords of Time, was written by Sue Gazzard, not the Austins. It starts in an ordinary room where you are sitting using your computer to debug your latest program when there is a blinding flash. In the room is a picture. If you examine it, it stirs and an old man steps out. He is Father Time and sets you a daunting task. There are nine other Timelords (he is designated the Timekeeper) and the others have banded together in an effort to control Time. Through their meddling, the course of Time has been perverted. In an effort to stop them, the Timekeeper also started studying Time and built a Timepiece, a grandfather clock that works like a time machine. Finally, he confronted the Timelords and proposed an exchange of information. If they would tell him what changes they had made to Time, he would explain the workings of his machine. The Lords agreed and proudly told him all the important things they had done and he made notes on all of them. Now it was his turn. Moving the hands of the clock, opening the door and setting the pendulum swinging, he smiled as the clock vanished. One of the Lords knew why; he had seen the Timekeeper drop a piece of paper into the machine and read the words written on it. It gave instructions for a list of items that needed to be collected to defeat the Lords of Time. The Timekeeper's hope is that some brave adventurer (you) will take up the challenge. Each object (like the Timelords, there are nine in all) is marked with the sign of the hourglass. You must collect them all and put them into the cauldron at the end of Time. In the next room is the grandfather clock and once you have learnt to use it, you will be able to travel to nine different time zones. These include Roman times, a futuristic scenario with walkways, a prehistoric era where you will meet various dinosaurs and a frozen wasteland. In the second adventure, Red Moon, the sole active source of magik is the Red Moon Crystal and the seven Timelords who survived the events in Lords of Time had gone to Baskalos for it was the only place where magik can still survive; a parallel world where magik has replaced technology. They installed the Crystal in a tower and, when conditions were right, joined their powers to reactivate it. Through this, Baskalos became a powerful region, full of magik, where the people thrived and wise kings ruled. Time passed and the Lords grew bored and restless. Seeking to extend their powers, they experimented with the Crystal. Some also desired sole ownership of the Crystal, together with the power it would bring. Eventually, one of them stole it and fled to ..... where? You must search for and recover the Crystal, thus saving both our world and Baskalos. Magik, not unreasonably, plays a large part in the game and there are several spells that you can cast. Each has a focus and you must find the focus before you can cast the spell. For example, to cast the spell FIND, you need the lamp. The lamp is conveniently placed near the first location. If you then CAST FIND DULCIMER, you will be shown the location of the dulcimer, necessary to cast the ESCAPE spell. Another facet of the game is combat. At various points of the game, you will need to defeat other characters to progress. Combat also plays a large part in the last part of the trilogy, The Price of Magik. Following the recovery of the Red Moon Crystal in the last game, the Crystal has been guarded for many years but has now been stolen yet again, this time by a magician called Myglar. He had been nominated as its guardian but the temptation of having it all to himself was too great and, hoping to gain eternal youth from it, he has locked himself away with his treasured possession. You must recover the Crystal, using magik as necessary. Various spells will become available to you as you play. Through examining things, you will see that some of them have letters on them eg ESP. These are the spells but you will have to discover the focus for each spell before you can use it. Each time you come into contact with magik, by discovering a spell or performing certain actions, you will be told that your sanity is shaken. Checking your inventory, you will not only be told what you are carrying but also your sanity (you start 100% sane but each time your sanity is shaken, your sanity decreases by 2%), your rating (novice etc) and your age. For magik also ages you and the loss of your youth and your increasing madness are the price of magik. There are ways to offset these changes but they can only be used a few times so you must use them wisely. As in Red Moon, creatures will block your path at various places and you will have to work out how to defeat them. The only one of these games I have finished is Red Moon, and that was on the spectrum. Lords of Time looks fascinating; I am very keen on games where you move from one time zone to another so I will definitely return to that. I almost completed Price of Magik on the spectrum too and enjoyed it as far as I got. The whole set is well-written and designed and, like the other trilogies, is excellent value for money, especially if you buy it mail-order at a discount. Sue