Adventure Game Toolkit - American Shareware The Adventure Game Toolkit (AGT) is an American adventure creator written in Turbo Pascal by David Malmberg and developed from the Generic Adventure Game System (GAGS). With it, you can create your own text-only adventures whose style and appearance can have a lot in common with Infocom games. The final games are stand-alone and come in two forms. The first is called standard level. This requires no programming knowledge and will produce a basic but competent game. The professional level games require more expertise but are still not too complicated to create, and the beautiful thing about creating AGT adventures is that you write them using a word processor or text editor as ASCII files; it couldn't be simpler. The finished adventure is then compiled. Of course, one of the prerequisites for writing a terrific game is that you must have the ideas for a good story and baffling problems. As with all other adventure creators, no matter how easy to use or expensive they are, if you haven't got the imagination then regardless of how long you spend on your game, it won't be worth playing. From now on, a good imagination on the author's part will be assumed! When you buy AGT, you get two ARCed disks. One contains AGT itself plus various DOCs and the source code for an adventure called "Alice"; 16 files in all. The other contains a further 10 source files, giving you a total of 11 adventures to play - once you've unARCed and compiled them, and, believe me, that takes a long, long time. Luckily there's a program called UNARGHH on the disk which makes unARCing a lot easier as it uses GEM and a file selector box instead of the usual TTP command line interface. Most of the adventures are standard level, and generally they are written by David Malmberg. Some of them were originally written by other people but have been converted to AGT by him. All use the default colours of black background with cyan text and yellow to highlight so after you've seen several of them, the display starts to get a bit monotonous. One game, "Sample", is a shorter version of another game on the disks called "Underground Adventure". The games vary in style and playability. Some are pretty long, one is the shortest ST adventure I have ever seen (and weird with it!), another seems to consist of maze after maze. Every so often you come across one that is a real gem and a treat to play. The scope of AGT is as wide as your abilities to think up logical locations and interesting objects. You can have up to 400 words, 200 locations and 100 objects in your game. Objects are defined according to their properties eg whether you can get or turn them etc and also according to factors such as weight. The parser is sophisticated and recognises pronouns (it, him, them, my, its) and compound commands linked using "and", "then" or punctuation. Examples of sentences you could use with it are: "Get the flashlight and then switch it on" "Place the green rock and the small pebble behind the tree" In fact, the parser seems to be able to cope with any of the phrases found in modern, commercial adventures. It is also possible to have up to 100 interactive characters in your game and these can be addressed in the usual way, as in: "Sulu, set a course for Alpha 14". The sample games make good use of interactive characters. The function keys and cursor keys are predefined for the most common adventure commands (get, drop, examine, read etc) and evidently the screen adapts to mono or colour. Not having a mono monitor, I couldn't check this out. Script and unscript are also supported. Because AGT has been developed from GAGS and is compatible with the latest version of it, there is a wide range of GAGS adventures that will gradually be made available for the ST. Currently, two are out on PD, Tark and A Dudley Dilemma. Tark looks especially good and both are available from SynTax. Although AGT itself is shareware, the author is restricting its sale to authorized outlets. I have just received permission from the States to distribute it through SynTax and have added it and the AGT adventures to the PD list. When I been able to spend more time working with AGT, I will write more fully about its capabilities. Until then, I'd guess that, if it lives up to its promises as to ease of use, you can expect my homegrown adventure in the SynTax PD section sometime in the (near?) future, written with AGT. Sue @~The Adventure Game Toolkit is available on SynTax PD disk 38 @~The AGT Source Code Disk 1 is available on SynTax PD disk 39 @~A Dudley Dilemma is available on SynTax PD disk 41 @~Tark is available on SynTax PD disk 42 @~Each disk costs œ2.50