Chaos Strikes Back - FTL/Mirrorsoft RRP œ24.99 Reviewed by Roy Sims The sequel to Dungeon Master is finally here. Dust off your save game disk and prepare to do battle once again, as Chaos Strikes Back! As your courageous party edged closer and closer to Chaos in the original dungeons, the evil lord foretold his demise and was ready to unleash his revenge. He forged the Corbum ore, which has the ability to draw mana from the world. Once he has enough mana he will be able to separate himself from the Grey Lord once and for all. Chaos split the ore into four and placed each piece around a central pillar. Each piece could be reached by battling through a maze, and Chaos saw the best way to gain his revenge was to challenge the warriors who defeated him to survive the new dungeon and destroy each piece of ore by throwing it into the Ful Ya pit. To be honest, the scenario doesn't really matter much when the game is as challenging and atmospheric as Chaos is. The game comes on 2 single sided ST disks. The first disk is the Utility disk which allows you to load in your party from DM, change their portraits and save them out again in a new Chaos-compatible save game file, ready to load into the game disk. The utility disk also contains a graphical introduction (which you probably won't look at again after having seen it once), and a clever hint feature called the Oracle. What this does is examine your Chaos save game file and will only give clues on problems relevant to where you are in the game. If only the recent Infocom Hint feature worked like this! Graphically, Chaos is very similar to Dungeon Master. Each level is set in the grey walled dungeons we know so well. However, they still ooze with atmosphere unlike the dungeon backdrops found in the disappointing Bloodwych (by Imageworks). There are lots of new monsters and the return of a few old ones, although some of them appear to have mutated a bit since I last fought them! The new monsters include some very tough elemental/ghost beings, some club wielding blue ants (?) and some strange two-headed red monsters that seem to hunt in packs of a dozen or so at a time. You are thrown into the thick of the action from the word go, appearing in a dark room surrounded by some very tough yellow worms. These worms can be dispatched with a few strong fireballs but beware, they regenerate in the room and one of the first things to do is to learn how and where this happens. Once you've cracked that problem, there are two ways out of the room and each one leads deeper into the maze. The only problem is, each time I've done the start section I've ended up somewhere different no matter which route I chose! Mapping Chaos looks like it's going to be a nightmare! Ideally you need really strong characters from DM to survive (health in the mid 300's, and at Adept level or above for Fighter, Ninja, Priest and Wizard abilities). However, there is a Prison section at the start of Chaos where you can recruit some brand new characters (most of which seem to be birds) who seem strong enough to be getting along with. Personally speaking, I grew an emotional attachment to my successful champions from DM so I've continued with them. Players who have not played or seen DM before might be at a disadvantage as the game does not include any instructions on how the game system works. My best advice would be to buy both DM and Chaos at the same time. To summarise, Chaos is more of the same with some harder old and new monsters and some very tough puzzles too. The game once again is full of atmosphere and I for one am looking forward to the prospect of getting deeper and deeper into the dungeons. An essential purchase for adventurers everywhere. Great stuff!