Darkness is Forever - Simon Brown (PD) Reviewed by Neil Shipman It must have been a pretty good time you had last night because you wake up in a bedroom not knowing who, or even where, you are. Fortunately, it doesn't take much searching around to reveal your identity as Arnold Forthwright P.I. with your home and office addresses in Paris. From the look of the place the old investigating business has been going downhill recently as there's white mould growing on your bed, grime and grease on every surface in the kitchen and condensation pouring down the walls. More disturbing though are the bloodstains in the hall and the sight of what's beneath the coat in the corridor. One step further into the bathroom and you're greeted with the horrific spectacle of a headless corpse floating in a bath of blood! It doesn't look as if your memory loss was the result of a night on the town but rather that you were scared out of your mind by someone or something. Taking a hold on your sanity you resolve to find out what's going on. When you manage to get out onto the street - a bit difficult this because there aren't any doors or windows - as luck would have it there's a taxi waiting to take you to your office. This is situated in a better part of the city but seems to have been subjected to an arson attack. Reporters are milling about looking for a good story and the police are reluctant to let you into the building. Solving the problem of entry will enable you to get to your private office where, after opening a booby-trapped cabinet undamaged by the fire, you'll be rewarded with a file giving details of the Dupont Murder case. From your investigations so far it appears that there might be a connection between Angelique Dupont's son's murder and the site of an old, demolished church near where she lives. The crypt was sealed long ago but there have been strange rumours of mysterious creatures living deep within it. The file ends with a note of how you propose to investigate the site that night and write a report the next day. So, from your condition this morning it looks as if the previous night's excursions turned up something. Was it these creatures that frightened you out of your wits and left the body in the bath as a warning? In the cold light of day your courage returns and you set off to try and bring the case to a successful conclusion. Darkness Is Forever is primarily a text adventure but, if you've got a high resolution monitor, you'll be treated to a few pictures too. In medium resolution the split graphic of the loading screen is the only one you get. Presentation is standard black text on a white background. The 60+ location descriptions are usually four or five lines long and so are the messages you get when you meet your death - which you undoubtedly will more than once! Unfortunately they exhibit the usual poor spelling which seems to be all too prevalent in many home-produced adventures (although it's not the worst I've seen). Portable objects are defined in capital letters so you don't have to do a lot of searching around for the right noun. Typing COMMANDS will display a list of the recognised verbs. When you get stuck, HELP will bring forth a 5 character code (which is different in each location) and XLOAD will run a separate program into which this can be entered for a (sometimes) useful clue. Even with such help you will more than likely come to a full stop before too long because the parser is extremely unforgiving, only accepting very specific inputs. I only managed to complete the adventure after contacting the author on a number of occasions. The first time I spoke to him he knew where I was stuck even before I explained what I'd done and where I'd been - so this particular point appears to have been a stumbling block for quite a few adventurers! If it wasn't for the inadequacy of the parser the puzzles would not be very difficult and, if you persevere, you will finally reach the crypt where a huge, decaying creature of darkness lies asleep on a tomb. Destroy it and success is yours. There are better PD adventures available but, if you've played everything else that's going and want something to make you tear your hair out in frustration, then Darkness Is Forever is probably worth taking a look at. But, rather than spend œ2.50 on it, why not send in a contribution to SynTax on disk and get this in return? There'll be a full solution in the next issue. @~Darkness is Forever is available on SynTax PD disk 40 (but I'd @~rather have a contribution!)