Dead End - Interactive Technology RRP œ9.95 See ADVERTS for a limited-period Special Offer to SynTax readers of œ8.95 Reviewed by Len Bovingdon I must admit that when Sue first asked me to do a review of a game I thought that she must have taken leave of her senses. Since I work with her husband Alan, she has for the last few years been bombarded with cries for help from my son and I so she must know that we are both incapable of working out the most simple of problems that you come across in adventure games. It was her helpful, patient answers to all our daft questions that decided us to take out the subscription to SynTax. I explained that while I would be only too happy to do the review it would have to be a review of the game as seen in the eyes of an absolute novice (and his son). I settled back confident that I would hear no more. Since I am now writing this you will guess what happened next; yes, the game arrived in the post last week, so here goes. First impressions were good, nice instruction book with glossy cover complete with picture of Philip Marlowe and a chatty little intro to tell you that the game is based on the 1944 film "Farewell My Lovely" and that all the graphics were taken from the film. Hmm, pity I've never seen the film! First moan, perhaps it's just me but I hate any program that doesn't autoboot, surely not a difficult thing to achieve. The loading screen again features a photograph of Phil, this time in a typical 1940s style pose lighting a cigarette, very grainy and of course in black and white, but in perfect character for the era. The game starts with you, as the famous detective, sitting in your office while a storm rages outside. Another black and white pic shows the office and there are good descriptions of the office and the storm. The EXAMINE ALL command is helpful as it examines all the objects in your current location without the tedium of doing them one by one. Top marks for this feature. As always it is vital to examine everything including the back of objects, failure to do this results in getting nowhere very quickly. We had some problems with the game's control system. What seemed to us a simple commands like TAKE COAT then PUT COAT ON resulted in replies such as YOU CAN'T DO THAT but with some effort we left the office only to find that we were now in a car with no clear explanation as to how this happened. Now the problems really started, you have to know where it is you want to go. Orders like NORTH just do not work. We have been to police stations that seem about as friendly as a British Rail information desk, met butlers who keep slamming the door in our face, from then on things went downhill fast and we decided that this was beyond us and we ought to give the review copy back to Sue to do a proper test of it. Over to you, Sue! In conclusion I must say that this was not the sort of game that we like. To me it gave the impression of a good Public Domain program. I know that it's cheap but I'd have been disappointed if I had just spent nearly ten quid on it. The graphics, while in character with the period the game is set in, are poor, the control system is about as friendly as the Ravenous Bugblatter Beast and, to me, the book did not provide any clear indication as to what I was trying to do. I like the private eye theme of the game but think that it has been done much better in Borrowed Time and of course Deja Vu. Like I said over to you, Sue, to tell us what it is all about. @~Whereupon, I passed the game across to Clive Swain to give a @~completely independent assessment of it, without his having @~seen Len's review - please see the next file in this section.