Dead End - Martyn Westwood/Interactive Technology An Adventure tale with added graphics. See ADVERTS for details of special œ8.95 offer! Reviewed by Clive Swain. Opening the package I was immediately impressed by the glossy manual with colour printing! I scanned the pages to learn that the adventure had been written using STAC and GAC and utilised most of my favourite controls such as Ramsave/load, Oops, Forty/Eighty (text size) and Graphics On/Off. Read on and first time users are taught how to interact with the game. Finally I came to the story introduction which really does set the mood: the excitement is about to begin. The year is 1942 and I must become that famous private eye Philip Marlowe in order to solve his latest case. So..... I pull the wide brimmed hat further down over my eyes, draw deeply on the cigarette which dangles between my lips, lean forward and...... .........switch on the computer. The game loads quickly. I am in my office. The period atmosphere is further enhanced by the graphics which are well digitized screen shots from the 1944 film 'Farewell My Lovely' starring Dick Powell. I find that my client has just left, leaving behind a photograph; the only clue to this murder mystery. I gather my belongings and try to leave the office to follow my only lead. At this point my first criticism of the game becomes apparent. Whilst, for much of the time it will carry out a series of actions from only one command it suddenly reverts, becoming pedantic, insisting on one word, the correct word and that word only, before one can proceed further. I leave the office and discover that I am immediately in my car! If I get out of my car, then, to my amazement, I am back in the office!! There is no lateral movement allowed in this game. Every location is a necessary one, so, you cannot explore at leisure but must follow the logical step from clue to clue. However, having said this, I soon became so wrapped up in questioning characters and examining evidence that any idea of swanning around the countryside on a sight-seeing tour had long faded into oblivion. I must be honest and say that at the time of writing, I am nowhere near to completing this adventure, but, I have experienced enough to fully appreciate the mood, the gameplay and the puzzles. Nine out of ten for atmosphere because the text is pure Raymond Chandler and the graphics show the brilliance of Edward Dmytryk. Only seven for the puzzles and gameplay. There could be some improvement here but, all in all, a very out of the ordinary adventure, easy enough for a first timer but, with the addiction and content to keep even the most experienced player happy for days and days. My recommendation, buy it, now.