Hillsfar - SSI/US Gold RRP œ24.99 Hillsfar is a city, originally created for the Forgotten Realms series of RPGs from TSR and now one of the AD&D series of computer games becoming available (very slowly) for the ST. It is a combination of RPG and arcade game. You can choose to start the game as a fighter, mage, cleric or thief, by using the pre-rolled characters on the disk or by creating your own (which can be a mixed-class character) or by transferring an existing character from one of the other games in the series - more on that later! Whichever method you choose, the game starts in your camp (the only place where you can save your game), just outside the city of Hillsfar itself and you must ride your horse into the city before you can do anything else. The road isn't very well-maintained, being strewn with old logs, bales of hay and crossed by small rivers so you must jump your horse over these obstacles to avoid a fall. You must also duck any owls or arrows that come along the track towards you. Too many falls and you will start to lose hit points; even more and your horse will be spooked and run off, leaving you to walk the rest of the way, unless you can get a lift from a kind traveller. Once in the city, some mapping is necessary to find your way round the maze of streets. A map is provided in the packaging with certain buildings numbered. It is up to you to work out what the numbers mean; pub, guild, cemetery etc. Once you have found your own guild, entering it and talking to the master (which entails a small amount of copy protection in the from of a code wheel) will get you an invitation to join the guild, on condition that you fulfil certain requirements. In the case of a fighter, the initial instruction given to you will be to prove your worth, firstly by showing that you have mastered the art of archery and then by knocking the stuffing out of several opponents in the Arena to show you are a true fighter. A mage, cleric or thief will have to make use of other talents by undertaking a quest for their respective masters - getting a missing ingredient for a new ink, finding some stolen holy scriptures or a poison fungus. Succeeding at the task you have been set will lead on to a new one, and so on. Thus there are four separate games within the package, one for each class of character and they will not only take you around various buildings within the city itself but also the surrounding district which includes a hermit's house, trading post, dragon's skeleton on a beach and wizard's labyrinth. Each of these locations (and, indeed, the buildings in Hillsfar) is a maze containing various chests (sometimes locked) which will, if opened, contain anything from old clothes or garbage to healing potions or the vital evidence you need to progress in your quest. Thieves have the option to pick the lock of locked chests using a set of ten double-ended picks. The other classes may be offered the services of a rogue during their travels round Hillsfar and this will give them the use of a set of picks in exchange for a half-share of any gold discovered. Other methods of opening locked chest include picking a lock with a small object (I never found this worked), brute force (very satisfying!) or one of several magical objects eg a knock ring. Sometimes you will have to pick a lock to get into a building in the first place, such as if you go there outside opening hours. Some locks are very easy, others are unbelievably complicated and, naturally, there is a risk of setting off a trap or breaking a pick - either by using the wrong one, which I did a lot at first, or if the tumbler jams. All this is done against the clock too! The remaining unnumbered buildings within Hillsfar can also be entered but their purpose is purely to give you a chance to steal the belongings of the occupants, be they healing potions, gold, knock rings or whatever for future use. All the mazes are explored against the clock and you are initially free to wander round unhindered. But after a certain amount of time, guards will appear and try to apprehend you. If they capture you, you will either have all your booty confiscated, or be sent to fight in the Arena or both! I thought that fighting in the Arena would be my downfall but, surprisingly, I didn't find it too difficult. All the arcade sequences are pretty simple so long as you don't panic. So, essentially, Hillsfar is a collection of four linear games, each of which frequently involves the sequence of riding your horse from A to B, entering a maze, finding a particular item or getting a clue, escaping and then riding to the next maze. I found no depth to the game or proper puzzles - it's just the case of being in the right place at the right time. Where the game would come into its own is with the facility mentioned earlier for transferring characters from one AD&D game into Hillsfar, undertaking the quests relevant to that character's class while building up the character's experience etc, and then transferring him/her back into the other game. You can transfer from Pool of Radiance and Curse of the Azure Bonds into Hillsfar but only transfer back from Hillsfar to Curse of the Azure Bonds, not Pool of Radiance; strange, that seems to defeat the purpose somewhat. The whole question is academic anyway since Pool and Bonds are not yet out for the ST. In the manual it says "no one ever said adventuring was easy" - very true. Having the software available for your machine would be a nice start! Sue