Ingrid's Back (Part 3 : Ridley's End) - Level 9 Life went back to normal but Jasper was still living at the Manor and no-one knew what he was up to. So you go to work as a maid there. Your cousin Daisy works there already. In the avenue, Seamus and Gnoah are up a tree. They say he must be up to something and you must go and collect the evidence. You can give them a wave when you've got enough. Arrive at porch. If you knock on the door, the butler tells you to go into the servants' yard. Enter kitchen. You are given a scone but if you eat it, you find it's full of curry powder. Go to the yard, "examine bin" to see rubbish. "Daisy, examine rubbish"; she finds a letter. "Get letter, exam it"; it's from the Department of Trade and Industry saying they've had complaints about Jasper's gilt-trading firm and will send an inspector ..... in 4 or 5 years time. Go to the path south of the changing room. "Hide behind lounger". Jasper goes for a swim. Go into changing room to find a filofax. Get it and read it. It's full of evidence including a lot of dodgy phone numbers. Do this early on. If you go to the loft and "look through hole", you can see someone signing their signature over and over again, and then writing on a canvas in a room of paintings, or scratching at the surface of a painting with a brillo pad. Go to tree court and you see it casts a shadow. "Exam shadow"; you see a hole. Go through and up to the attic. "Wait" several times. Eventually, Rulf arrives. He pushes the west wall and goes through an opening. Inside, "exam canvasses"; you see lots of forgeries and a masterpiece. "Examine masterpiece"; it's a forgery of the Gnoma Lisa. Get masterpiece. At some time, Seamus arrives and says Jasper knows who you are and is going to set you up for stealing his antiques, so you must find the evidence quickly. The police will arrive if you don't finish in time. Enter the library and read the books. They give hints: Step by step tax dodging The ghost of Ridley's End Home insurance, some pages are torn out. Daisy says she heard him say something about stolen antiques Masterpieces of the world Answering machines A swash-buckling novel about walking along window ledges and swinging from chandeliers The Water Babies One about the diseases you can catch from dustbins A thriller about searching furniture and hiding behind curtains A novel about a toff who wanted to marry a girl who sold mangel wurzels Go to Reading Room and from there to the roof. Go to Jasper's bedroom (note it's locked if you try to enter from the other side through the door). There's a tape in the answering machine which has a play and record button. In the wardrobe is a manual telling you how to use it. There's a jacket in there too. Examine it; it has a pocket, "look in pocket"; you find a wallet, "get wallet, examine wallet"; in it is a photo of Jasper and some council members on his yacht which shows how he got his planning permission! Every so often, the phone will ring and someone answers it on an extension. "Get tape, put it in machine, press record" when the phone is answered. You record a message. There are several, all incriminating, so just record any one. Get tape. In the Long Gallery, you see a portrait and a heavy curtain. If you move the portrait, you see a safe with a combination lock. The curtain is transparent but looks solid from a distance. Drop a piece of evidence (eg the letter) and "hide behind curtain"; Daisy comes behind too. "Wait for Jasper". He picks the object up and says he must lock it somewhere safe. Wait twice, he opens the safe and you see the combination is 888155. He puts the letter inside and closes the safe, then slides the portrait back. When he leaves, "stand up, move portrait, 888155"; it opens. "Exam safe"; you see the letter and accounts. "Get letter, get accounts, close safe, slide portrait". You must do this fairly quickly so you don't get caught. Note that you lose the relevant points when you drop the letter but get them back when you retrieve it. At the end of the west gallery, you think it looks a bit short. "Open window"; you see a narrow ledge. Go this way to the secret room. In there you see all the furniture missing from the house. "Exam antiques"; you find a diamond. It's the Moaning Star, meant to have been stolen in a robbery, which was obviously a swindle. "Get diamond". Leave east. The butler hangs about round the door to Jasper's office and won't let you in. Go to the porch with Daisy and "Daisy, wait 10, knock, wait 4, knock". Go to outside Jasper's room. The butler leaves to answer the door when the knock sounds. Go in, "exam desk"; you see blotting paper and a drawer. "Get blotting paper, get drawer"; a few missing check stubs fall out. "Get stubs", leave before the butler comes back or he takes everything from you when you leave and puts it on the desk. "Exam blotting paper"; you read about a tip for a take-over bid. Go to avenue and "wave"; Seamus and Gnoah don't appear so you shake the tree. They fall out and examine the evidence. They say it's time to pay the squire a visit. Seamus gives you a phial to drink as he says you look as though you need it. Go to Jasper. He runs to the ballroom and locks himself in. Go up to chandelier, "untie chandelier"; you swing to the ballroom and knock Jasper over. He asks what you want him to do and as a result of the potion, you ask him to marry you! Total 1000/1000 Note: if you find the letter yourself, you get dirty and end up 10 points short.