Phantasie II - Scrolls Found by Ron Rainbird Scroll B: Kobold Village In the Eastern part of Ferronah, there is a small Kobold village which is fortified by a small stone wall. The village is situated about 60 miles west of Pippacott on the shores of Pippacott Bay. The Kobolds have presented little trouble to the surrounding area, though they have occasionally ambushed unwary travellers. It is rumoured that somewhere in the village is an ancient Kobold Oracle which gives strange advice to those who are willing to sacrifice for it. The price is said to be high for advice of little value. Scroll C: Senog's Laboratory About 500 years ago, there lived on Ferronah a great and powerful wizard named Senog. His laboratory was located on a small island near the town of Saxlingham. In his day he was respected and feared by the citizens of Ferronah. Legend has it that Senog captured an Imp from Netherworld. Senog often visited the Netherworld or "place of departed souls". It was there that he met his demise some years later. Scroll D: The Impling Hatchery Directly below the material plane, where ordinary mortals live, lies the Netherworld or the "place of departed souls". Unlike the material plane, the Netherworld is divided into many levels. The first level which is closest to the material world is occupied by Imps. It is on this level of the Netherworld that the Impling Hatchery can be found, far to the West of Black Moor. Implings, which are simply young Imps, are relatively helpless creatures. They are, however, well guarded by trained Snakes and human Priests, who have been brainwashed by the Imps. Scroll F: Filmon the Sage It is rumoured that there is an old but powerful sage who roams these lands. His name is Filmon. It is said that Filmon is studying the problem of recovering and destroying the Orb. He was last seen West of Ferronah near the old Capital City. Scroll H: Pluto's Smallest Castle On the second level of the Netherworld lies the smallest Castle of the greatest of the Evil Gods, Pluto. Though the Castle covers many square miles and is enormous by mortal standards, it is considered a run-down stone shack to its owner, who visits about once every thousand years or so. The Castle is occupied by demons, devils, spirits and the like; in fact, only the Undead servants of Pluto are said to be able to get in. Pluto's many other Castles are all said to lie in the deeper levels of the Netherworld. Scroll I: Pluto's Menagerie On the second level of Hades is located the famous Menagerie of the evil God, Pluto. It is said to be full of some of the most terrible beasts imaginable, including Pluto's two most favourable beasts. No mortal has ever visited the Menagerie because it is surrounded by lava for hundreds of miles on all sides. The best way to get there is to start at Demoniac and go: 210 miles West, 90 miles South, 50 miles West, 60 miles North, 60 miles West, 100 miles North, 70 miles East, 70 miles North, 80 miles West, 70 miles North, 90 miles East. Scroll J: Imps and Implings Imps are a very devious and very intelligent race of humanoid creatures who occupy the first level of the Netherworld. Their young are known as Implings and tend to be less devious than the adults. Unlike most other occupants of the Netherworld, Imps are mortal creatures of flesh and blood. The Implings are hatched from eggs. It is believed that the Imps once resided in the material plane and they were banished into the Netherworld eons ago. There they developed their grotesque form. Shortly after they were banished to the Netherworld, the Imps discovered the secret of travelling between the Planes. They began to make frequent raids on the material plane, knowing that few of its citizens could follow them back to the Netherworld. The Imps have learned to use the powers of black magic and have perfected various brainwashing techniques. Scroll K: The Book of Beasts Many eons ago, when Pluto first became the ruler of the Netherworld, he created 9 unique beasts. He used some of his own blood to create the beasts and thus each beast is immortal and possesses magic as great as Pluto does. Pluto also gave each beast a very special Amulet to help protect it against all types of attack. Pluto then placed most of the beasts in various different planes and let them roam about. Each beast comes to visit Pluto every few years. The main purpose of the beasts is to demonstrate Pluto's great power. Beast 1 is the Giant Constrictor, an enormous green snake and Beast 2 is the Winged Devil, a small red impish character with large wings. These beasts can be found in any of the planes at any time and place. Beast 3 is the terrifying Undead Snake which is blue in colour and Beast 4 is the horrible Demon Fly, a small blue beast similar to the Winged Devil. These two beasts stick to the material plane and stay mainly on small Desert Islands. Beast 5 is the mysterious Wyvern, a small red, Dragon-like creature and Beast 6 is the green Snake-Dragon which can assume the shape of a dragon or a snake. These two roam the Astral Plane and can be summoned by a powerful magic spell. Beast 7 is the Giant Wyvern which is a large dragon-like creature which can assume the shape of a Dragon or a Demon and Beast 8 is the dreaded Dragon-Demon, a hideous white creature which can assume the shape of a Dragon or a Demon. Pluto keeps these two as pets somewhere in the Netherworld. Beast 9, the Ice Dragon, is perhaps the most spectacular animal alive. No mortal can possibly approach it. In fact, only Pluto and the other beasts have ever seen it. It is believed that Pluto keeps it somewhere in the Netherworld also. Scroll L: Senog's Travels Many years ago, the great wizard Senog tricked an Imp into telling him the secret of travelling into the Netherworld. For over 12 years, Senog wandered through the Netherworld until he became obsessed with it. In his travels, Senog visited many strange and mysterious places, including the Impling Hatchery and the Forgotten Temple. He used his powerful magic to keep himself alive. His most daring adventure was when he sneaked into Pluto's Castle on the second level of the Netherworld. He entered accompanied by skeletons through the middle door of the North side and sneaked past the Guard - but he never returned. Scroll M: Whenever a mortal from the material plane dies, his soul begins the journey to the Astral Plane for judgement. The journey can take years and a "Resurrection" Spell cast during this time may recall the soul to the body. If the soul arrives at the Astral Plane, it will be judged and if deemed unworthy of existence it will be destroyed. The soul may be judged as premature and be returned to its resurrected body. If the soul belonged to an outstanding being, it may be accepted into the heavens if good, or deep into the Netherworld if evil. Those souls that are left are returned to their bodies as "undead" and left to roam the material plane or lower levels of the Netherworld.