Bard's Tale 1 - Electronic Arts (Part 2) Sent in by MerC As stated in the last issue of SynTax, there are sixteen dungeons to explore and map. In order of solving, these are: 1. Sewers (including the Wine Cellar) - 4 (S0 - S3) 2. Catacombs (including Mad God's Temple) - 3 (C1 - C3) 3. Harkyn's Castle - 3 (H1 - H3) 4. Kylearan's Amber Tower - 1 (K) 5. Mangar's Tower - 5 (T1 - T5) THE WINE CELLAR (S0) LOCATION : CITY 0528 ENTRY : ASK FOR WINE EXIT(S) : Su at 0000. Sd AT 1807 STRATEGY : Find the Sd. SEWERS LEVEL ONE (S1) LOCATION : UNDER WINE CELLAR ENTRY : Su at 1807 EXIT(S) : Sd at 1417 ITEMS : - PUZZLES : - STRATEGY : Find the informative message AT 0717, the warning at 2109 and then the stairs. GENERAL : Miss Muffet had the right idea. SEWERS LEVEL TWO (S2) LOCATION : Below previous level ENTRY : Su at 1417 EXIT(S) : 2105 & 1121 are Pd's so LEVITATION NEEDED ITEMS : - PUZZLES : - STRATEGY : FIND THE NAME OF THE MAD GOD AT 0403 GENERAL : Answers or hints for later puzzles : At 0112, at 1210 and an instruction to ignore S2 1019. AVOID 00,12-21 ( unless you want COMBAT ) and 0500 if LIGHT BEAM is mentioned. SEWERS LEVEL THREE (S3) LOCATION : Below previous level ENTRY : Pu AT 2105 AND 1221 EXIT(S) : AT 1617 TO MANGAR'S COURTYARD ITEMS : - PUZZLES : A couple of more-or-less irrelevant inscriptions might keep the party thinking. STRATEGY : This level is the way of first getting to Mangar's Courtyard but you need the ONYX KEY to get into the Tower. GENERAL : You may, of course, leave the Courtyard, but without the MASTER KEY you can't get back through the Iron Gates. CATACOMBS ONE OR MAD GOD'S TEMPLE (C1) LOCATION : CITY 1518 ENTRY : PASSWORD IS TARJAN EXIT(S) : Sd AT 1516 ITEMS : - PUZZLES : - STRATEGY : Find the exit stairs as quickly as possible. GENERAL : 1621 has a snippet of info. Avoid 09,18-21 and 10-12,21 unless you like zombies. CATACOMBS LEVEL TWO (C2) LOCATION : UNDER THE MAD GOD'S TEMPLE ENTRY : AT 1516 EXIT(S) : 0811 ITEMS : - PUZZLES : - STRATEGY : Bypass in future GENERAL : Nothing of much interest except the informative message at 1111. CATACOMBS THREE (C3) LOCATION : Below level 2. ENTRY : IN AT 0811 EXIT(S) : As ENTRY ITEMS : WITCH KING'S EYE USED IN H3 TO WAKEN STATUE PUZZLES : GETTING TO NEXT SECTION STRATEGY : TP from 2115 TO 1318, KILL WITCH KING, GET EYE. TP back to stairs. GENERAL : Apport & Door spells ineffective. Avoid 0805, unless you like SKELETONS. Avoid the TP at 1806 (to 0506 which is not helpful) by taking S,E route from 1805. Clue for next task AT 2016. To avoid having again to get the object (which is lost each time it is used) it could be duplicated (see Quick Hints in the last issue of SynTax). CASTLE LEVEL ONE (H1) LOCATION : CITY 2404 ENTRY : Kill guardians EXIT(S) : Su at 1900 ITEMS : CRYSTAL SWORD AT 0019 PUZZLES : GET BARD TO SIT ON THRONE AT 1409 STRATEGY : Kill door guardians & guards. Keep (and equip) ROBES. GENERAL : AVOID 00,11-18 AND 01,18-20 CASTLE LEVEL TWO (H2) LOCATION : ABOVE LEVEL ONE ENTRY : 2000 EXIT(S) : 1919 ITEMS : SILVER SQUARE AT BOTTOM LEFT CORNER PUZZLES : ANSWER "VAMPIRE" at 0106 and "SHIELDS" at 0019. STRATEGY : TP from 1712 to 0306 then from 0910 to 0001. WRAP TO EAST, answer riddle. TP from 0518 to 1604 and find exit. GENERAL : Can be bypassed subsequently. Avoid 16-20,06. CASTLE LEVEL THREE (H3) LOCATION : Above level 2. ENTRY : 1919 EXIT(S) : GIVE EYE TO MAD GOD AT 0020 FOR TP TO AMBER TOWER ITEMS : - PUZZLES : AT 0503 THE ANSWER IS : SKULL STRATEGY : Area in SE does not seem to be directly accessible. The party can TP from 2010, but as this point is also enclosed you will need at least the Door spell to reach it. GENERAL : Unless you like COMBAT (and a long wait) refuse to fight the opponents at 0512, although if you kill them all you get a large number of experience points. Message at 0203. For future visits, the MAD GOD can be accessed direct from the entry stairs, provided you can Apport. To bypass this dungeon you need the MASTER KEY in order to get into K. KYLEARAN'S AMBER TOWER (K) LOCATION : CITY 2727 ENTRY : SUPPLY EYE TO MAD GOD AT H3 0020 EXIT(S) : 1417 ITEMS : SILVER TRIANGLE AND ONYX KEY PUZZLES : AT 1013 THE ANSWER IS : STONE GOLEM AT 0212 THE ANSWER IS : SINISTER First answer allows TP to 0808, giving access to MOUTH AT 0212. Second answer opens a previously invisible impassable door at 0601S. STRATEGY : Take WEST DOOR at top of stairs, then NORTH. Then go W,S,E,S,W for TP to 1211. Answer the question at 1013, which results in TP. Access 0212 and reply. Get the TRIANGLE from 2002. Kill opponent at 0104 and get to 1814 (Note : THE GRID WRAPS ) for TP to 0114. From here KYLEARAN and the exit are accessible. GENERAL : Mostly dark. SECRET DOOR AT 1406W. Do NOT visit 0121 - the trap appears to be inescapable. There is a warning of it at 0405. Note the spin traps at 1916 and 1616, which can be negotiated by sticking close to the walls. The object given you allows access to MANGAR'S TOWER from the PORTAL IN THE COURTYARD. TOWER LEVEL ONE (T1) LOCATION : CITY 0202 ENTRY : Initially S3 1617 gets you into the Courtyard, but ONYX KEY REQUIRED TO GET INSIDE TOWER. EXIT(S) : PORTAL AT 1720 PUZZLES : Mainly ACCESSING VARIOUS AREAS. TP from isolated SW quadrant from 0607 to 2007 in NW (also isolated) then from 1800 to 1100. 1320 can now be reached. THE MOUTH automatically takes you to LEVEL TWO AND OPENS PORTAL AT 1720, which appears in the FLOOR. GENERAL : Not much here to keep the party. Note that the NORTH WEST AREA is the same as that on the next level, except in where it leads to. TOWER LEVEL TWO (T2) LOCATION : Above previous level, although you may not realise it! ENTRY : MOUTH AT 1320 EXIT(S) : Pd AT 1720 OR Su AT 0211 ITEMS : SILVER CIRCLE PUZZLES : ANSWER "CIRCLE" AT 1504 TO GET IT STRATEGY : Once you have what you are looking for, go to next level. GENERAL : Do not go beyond 0908S (one-way door) until ready to leave. TOWER LEVEL THREE (T3) LOCATION : ABOVE LEVEL TWO ENTRY : 0211 EXIT(S) : 0903 WHEN OPENED ITEMS : MASTER KEY AT 1219 PUZZLES : SEVEN WORDS NEEDED AT 0410 LIE WITH PASSION AND BE FOREVER DAMNED STRATEGY : GET THE SPIN TRAP AT 1010 TO POINT YOU SOUTH TO THE MOUTH AT 0410 GENERAL : Mostly dark. Apport and Door spells ineffective. Do not fight persons who have objects. Inscriptions scattered at various locations, all significant. TOWER LEVEL FOUR (T4) LOCATION : Above level three. ENTRY : 0903 EXIT(S) : Portal at 0000, initially inaccessible ITEMS : THOR FIGURINE AT 0920 PUZZLES : See ITEMS. ANSWER "THOR" TO GET IT. STRATEGY : Get to 1017 AND TP to 0315. Kill DRAGONS at 0821 and answer question at 0920 to get the object. TP 1021 to 1820 and 1611 to 2002. Go E and the DOORS AND WALLS EXCHANGE PLACES. TP 2001 to 1412 and access 0000 via DOOR at 0403W. GENERAL : You are neither necrophiliac nor undertaker. TOWER LEVEL FIVE (T5) LOCATION : TOP OF MANGAR'S TOWER ENTRY : PORTAL AT 0000 EXIT(S) : By TP back to AG : end of game. ITEMS : TRUTH DRUM AT 1700 PUZZLES : ACCESSING PLACES AND THE FINAL BATTLE AT 2010 STRATEGY : TP 0002 to 0010; 0221 to 1600. AT 1021 "DIVE IN" TO TP TO 0610. THREE SHAPES NEEDED AT 1510. GENERAL : Use objects : THOR FIGURINE AND TRUTH DRUM Dispossess spell useful at 0120 Avoid combat with the powerful creatures of this level.