Dragons of Flame - SSI/US Gold RRP œ24.99 (Graphical "action" game) Review by Roy Sims Dragons of Flame is the fifth in the series of official 'Advanced Dungeons & Dragons' games from S.S.I, following 'Heroes of the Lance' (A Dragonlance action game), 'Curse of the Azure Bonds' (A Forgotten Realms fantasy R.P.G, and not yet available on the ST), 'Pools of Radiance' (Another Forgotten Realms fantasy R.P.G not yet out on the ST), and 'Hillsfar' (a Forgotten Realms action game). The series is neatly divided between the fantasy role playing games and the 'action' games. 'Dragons of Flame' is classified as a Dragonlance action game, and thus requires more skill on the joystick side than on the role-playing side of things. This helps to explain the game's short-comings as far as us adventurers are concerned. The game gives you control of a party of up to 10 characters. Whenever the party moves, the characters move together as a unit. This means that you can't split your group up. It also means that the party is represented on screen in either the overhead 'Gauntlet' style view or in the side-on view as a single character. In the side-on 'combat' view, the character's graphic depends on the marching order of the party, i.e. only the first character (the leader) is seen. The quest requires your party to enter the fortress of Pax Tharkas, rescue Princess Laurana, and free the captured women and children of Qualinesti. There is also an ancient sword called Wyrmslayer to be found in the hidden caves of Sla-Mori. Your party consists of a mixture of magic users, clerics, dwarves and fighters. Each character has their own long and/or short range weapon(s) at their disposal. Magic users also have a long list of spells available, including casting fireballs, webs and other magical spells. The cleric can cast spells that cure light wounds, raise dead characters or cure fatal injuries. However, these spells can't be cast indefinitely as they draw their power from the disks of Mishakal which will eventually exhaust. Other wandering characters can join your party if you have any spare places, and some have to if you are to complete the game as they provide clues or additional abilities that your party may lack. Other than wander about the map, if you hit the Space Bar then you are given access to a number of commands, which include the ability to change your marching order, take objects, give objects, consult the quest map, see your current experience points as well as be able to save your game. Whilst this menu is on screen, the 'action' is effectively paused. So how does Dragons of Flame play as a game? Well, the graphics are nice and colourful (much better than the drab graphics in Heroes of the Lance), although some of the side-on graphics are a bit naff in places. The command system is simple to use and is reasonably comprehensive. However, the majority of the game requires a lot of joystick bashing. The combat section is far too hard. The odds are stacked too heavily against you. You don't get the chance to explore much due to the hordes of monsters that get in your way. The joystick control is also confusing and the characters are far too weak. The healing clerical spells get exhausted too quickly as the party quickly dies off after yet another attack. To conclude, the game looks nice and early impressions are favourable but in the end it concentrates far too much on the action side (which wouldn't be so bad if the characters weren't so weak and vulnerable) and not enough on the adventuring/RPG elements. Frustration soon sets in as you try to find the secret entrance to Pax Tharkas only to die time and time again. I haven't got very far in it for that exact reason, and unless I find that entrance quickly at the start then I'm not likely to bother trying to solve it in the future.