Prince - ARC RRP œ24.95 (Strategy/wargame) Reviewed by P.J.Darke Prince is a new release from Atari's own in-house software company ARC. It is a strategy/wargame in which you play the part of a Prince commanding one of two opposing armies in a medieval setting on an island. SCENARIO. It is the tenth century on an island somewhere off the coast of Europe. An almost permanent state of warfare has existed between at least two of the island's many Princes for at least a century and a half, as one envious monarch after another tried to extend his power and influence. At present, although hostilities are temporarily suspended, the peace is an uneasy one. The two Princes are stalemated. They hold roughly the same sized territories and have approximately the same number of villages, towns, subjects and armies but each one of them has the ambition to lead a great military campaign of conquest and put the whole island under his power. Now was a time of great crisis. Vorgrim, the King, was dying. His last command to his Lords was "Go to the islands to the South, take your tribal war bands and prove your worth one final time. Test your hearts and steel for me once more and find the one to take my place. Find my Prince!" The digitized music which plays as you load the game is excellent, as are the sound effects during play. The sounds of clashing steel and cries of the injured men are very realistic. Sadly, however the game has little more to commend it and I found that after a very short time I became bored and could not honestly say that this is a game which I would spend a great deal of time playing. Although, to be fair, strategy games are not my forte and in this particular case strategy is the most important element of the game and anyone who is heavily into strategy and wargaming might well find this to be very much to their taste. When the game has loaded you are presented with the game set-up screen. The upper two-thirds of the screen present eight maps showing a variety of different terrains varying from ice and snow to deserts, mountains or grassy plains. The player has to select one of the maps as the battle area. At the bottom of the screen are various other icons. On the left is shown the banners of the two opposing armies and you must select to play either RED or BLUE. Next are icons for the two armies by means of which the strength and disposition of both armies are selected and you are able to select the total number of cavalry and foot regiments and the total number of men in each army. Next come the icons to select other parameters. BLIND is an option which allows you to select the visibility of the enemy forces and can be used in three ways; firstly ENEMY TROOPS AND BANNERS ALWAYS VISIBLE, secondly ENEMY TROOPS AND BANNERS ARE ONLY VISIBLE WHEN YOUR TROOPS ARE ON THE SCREEN and finally ENEMY TROOPS ARE ONLY VISIBLE WHEN YOUR TROOPS ARE ON THE SCREEN. ENEMY BANNERS ARE NEVER VISIBLE. Next is the one- or two-player option. If a two-player game is selected, two computers are required with a serial link between them. The two machines may be any combination of ST, Amiga or PC. Unfortunately as I have only one machine available I was unable to try this option. However I have no doubt that this would add a touch of realism to the game as playing against another person rather than a computer would undoubtedly be far more interesting than playing the computer. The load/save option enables you to restore a previously saved game. The final icon on the set-up screen is START and selecting this takes you into the game proper. When this is selected you are presented with the map which you have selected in the top part of the screen. The lower left hand side of the screen provides the pause and save options while further to the right are direction arrows which move a window on the large scale map or which scroll the map at higher magnification. Next is the zoom control. The first two levels of magnification have a frame showing the area visible at the highest level. The frame can be moved to any desired area of the map which can then be centred on it. By selecting progressively higher levels of magnification you can see the position of the troops. At the highest level you can obtain a status display by clicking on a man. The information displayed is the colour of the army and number of men remaining, the identity of the regiment and strength. If you select a man from your own army, a command menu is displayed. For cavalry this is TURN, WALK, TROT, GALLOP, CHARGE or for infantry TURN, WALK, RUN, CHARGE, WITHDRAW or for either REFORM and SCOUT. The SCOUT command detaches a unit to scout for the enemy. The final option on this screen is REMOVE CORPSES which allows you to either remove all corpses on the battlefield or to remove them as they fall. There are many options and many ways to win the battle depending upon the terrain and the way you position your troops and many other factors which any commander will be well aware of, but for me this game presents no great challenges and lacks the one all important quality of any computer game - "ADDICTIVENESS".