What should I do with the white cubes I find? BLORPLE each cube to see where it takes you. Then write "earth" or whatever on the cube with the burin. I've gone down from the Packed Earth Room and I'm falling! Help! Don't panic, help is at hand. Just wait.... When you find yourself in the Roc's Nest, get the CASKLY scroll. How can I stop the avalanche? Have you investigated the zipper? Cast GIRGOL (from the scroll in the zipper) to freeze time. How can I get the cube from the old man? You'll have to do something so the old man no longer needs it. CASKLY the hut. How can I get past the ogre? He's got hayfever - make it worse so he can't stop you! Plant the weed and cast THROCK at it to make it grow. How can I stop my possessions getting damaged by water? Put them in something waterproof to protect them. Put them in the zipper (and close it!) How can I stop the grouper swallowing my things? Give the grouper something to eat. Drop the bread. How can I get past the serpent? It's blocking your way because it's so big. Shrink it using the LISKON spell. How can I get the cube from the idol's mouth? Bring it to life with MALYON, wait till it's looking for you ... Then put it to sleep with ESPNIS. It should solidify in mid-yawn. What should I do with the merchant and the carpets? Ask him about them, then haggle. Settle for 500 zorkmids. Give him the gold coin but make sure you get the blue carpet. What can I do in the Oubliette? Have you spotted the outflow pipe? LISKON yourself so you can enter it. How can I get through the trapdoor in the Oubliette? REZROV it, then TINSOT the water to freeze the outflow pipe. Use TINSOT twice more, then climb the ice floe that forms. What should I do at the top of the Guard Tower? Have you seen a speck in the distance? It's Mother Roc. Use the carpet to get the cube from her nest. I've got the SNAVIG spell, what should I do with it? Go back into the water and look for the grouper. SNAVIG the grouper to turn into one, then visit its nest. What use is the compass? West from Changing Room, put compass in carving on North Wall. Try touching the rose on the walls. Search for a plug. How can I get the lava fragment? Ouch, it's hot! Cool it using TINSOT or pour water from your bottle on it. What does the green-eyed rock want? It's hungry! Give it the lava fragment. How can I get the cube from the brown-eyed rock? Use the green-eyed rock to carry you, move N then SW..... ...Think of chess and trap the brown-eyed rock in the NW corner. What should I do in the Grue Cave? First, SNAVIG a grue. Now get the cube from the top of the pillar. How can I go through exits that are magically blocked to me? Increase your magical ability. Put any cube in the gold box.... Take it out again, throw box into outcropping. BLORPLE the cube. What use is Belboz? Ask him some questions to show you need help. The answer to his question is in the packaging of the game! How can I find the real cube in the two piles of cubes? JINDAK will make the pile with the real cube glow brighter. Can't work it out? See the detailed solution in the next file. What is the significance of the Sand Room? The rooms up and down from it are places in the past. Leave things in them as you'd want to find them in the future. What should I do with the cabinet? Remember you found the mouldy book in it? Put your spell book in it, lock it and REZROV the door. What should I do in the Ruins Room? Remember what you found here? Swap sack and zipper. Write GIRGOL on vellum scroll, put flimsy scroll in zipper. I've found my enemy - what should I do? Make him freeze you quickly so you can shake off his spell. Attack him at once so he freezes you. Now wait. The figure is about to leap into the Hypercube. Now what? Stop time with GIRGOL and take the magic cube. Replace the cube with something non-magical - the knife or fish.