Zak McKracken and the Alien Mindbenders - Lucasfilms/US Gold (Graphic adventure with point/click text entry) A second opinion by Neil Shipman Sue reviewed Zak in Issue 2 and very kindly lent me the adventure to play. It was the first one I'd seen from Lucasfilms and, to start with, I was impressed with the graphics, animation, sound and gameplay. It was easy to control Zak (and, eventually, the other 3 characters) simply by using the mouse and clicking on verbs and objects or locations. However, I very soon got frustrated with the slowness of the game, not so much with the movement of Zak & Company jerkily plodding along as with the delay of 10 to 20 seconds every time a new cache of pictures was loaded. This happens very often and you're left staring at a blank screen with, appropriately, the usual busy bee symbol replaced by a sluggish snail to indicate that the drive is running. Also, with just a single-sided drive, I found that the frequent need to swap disks interrupted the flow of play. I suspect that if you're able to take the optimum path through the story as intended by the programmers then the swapping is reduced to a minimum - but, of course, you've no idea what this is! The puzzles are not particularly difficult but, because the game has a fairly "open" style and (for me) not enough clues to point you in the right direction, you can spend a long time searching around wondering how to make any real progress. In addition to your San Francisco home you can take a flight to 9 other locations worldwide and, when you've made contact with Annie, there's lots to do on Mars as well. Then there are the mazes! I don't usually mind the odd one or two but there are far too many in this game for my liking. I did appreciate not being killed off for no apparent reason. In fact it's quite difficult to die unless you insist on breathing the thin atmosphere on Mars. You're pretty sure to have your mind bent a few times by the aliens though before you've managed to stop them taking over the world. I loved the wacky humour too! Despite my reservations I couldn't help being impressed by the slick presentation. George Lucas's influence as a movie director/ producer certainly shows through. Broderbund call their adventures "electronic novels" and Infocom use the term "interactive fiction". Perhaps it's a bit early to think of games like Zak McKracken as "interactive movies" but, with this type of production from Lucasfilms (and other software designers), maybe we're heading in this direction! Try it and see for yourself.