Armada - ARC/Dr Peter Turcan RRP œ29.95 (Wargame/simulation) Reviewed by Clive Swain Armada is second in the ARC BATTLESCAPES series, first being Borodino. The full story of the Spanish Armada is a fascinating piece of history. Starting as a great adventure it ended as a human tragedy on a massive scale. This simulation attempts to capture five days of the Armada's journey, the five days it took for the huge fleet to make its way from south of Plymouth to the Isle of Wight. So reads the introduction to the game manual which also gives a nine-page detailed description of the defeat of the Armada before the usual instructions. This is compulsive reading for those of us not old enough to remember the real thing. The manual instructions are many and involved as this is a very detailed simulation not to be attempted by anyone with a short concentration span. Once loaded, the graphics appear. They are good but, by today's standards, not really exceptional as is, unfortunately, the lack of sound. It is all very well to see the cannon firing but there would be much more realism with a good bang or two. Still I digress; back to the start. You are now given ten choices of how you would like the game to play including from trial (small) fleets to the full thing, a two-day-only duration option - battle time not your time (I think!). To see or not to sea (sorry Sue, I couldn't resist that one) all the English/Spanish signals and also to be able to view things from any position, that is, any ship or any land point. You can play as leader of the English or the Spanish or let the computer sail down the English Channel against itself. You may even change the historic (original) orders that each side has - a lengthy process this, not for the light-hearted. But worth it if you are intent on changing the course of history. So here we are at Plymouth Hoe. It is 8am on July 31st, 1588 with the English just put to sea and a fair wind blowing. We come to the "giving orders" part, again difficult, but practice makes Admirals so persevere and watch your fleet follow instructions (or not, if the individual captains are feeling liverish). A point here. If you are reading the fleet signals, incoming orders are greeted with the message "Mail - Captain, etc. etc." I pondered this Americanism to sixteenth century English sailors and then lost it in hilarious visions of umpteen-dozen homing pigeons zooming across the skies from ship to ship with the commanding documents strapped to their legs or, even better, hardy sailors thrusting through the murky waters in their best racing crawl to carry the message from craft to craft. Whatever happened to Signal Flags? But again I have digressed, perhaps because it all seems to take so long. Sailing ships are slow beasts and the program does a complete and lengthy update every thirty minutes of simulated time. Really boring after the first few times. It must be said that once the English catch up with the Armada and battle commences, one does become enthralled with the fighting styles necessary to combat the different sizes and speeds of the ships and their various armaments. Some of the views of battle are quite spectacular, with only the aural limitation previously mentioned. However, and I again quote from the manual, the simulation does not take into account some aspects of sea warfare notably tides, towing, fireships, sailing up rivers and lightening ships to sail them after they have grounded. Nor does the simulation include the possibility of capturing an enemy ship and manning it with your own crew. Each ship has a certain points value based on its size, armaments, crew and similar information. Forts, castles and infantry also have their own points value. If the invasion fails the winner is decided by a comparison of the total points lost by each side. The Spanish win if they capture a main town and some docks and also keep a seaway clear for at least three miles. They also win if they significantly defeat the English at sea. The English win if they stop the Spanish winning. For those of you who are able to afford the price and are serious, very serious, about wargame simulations and in particular sea battle simulations, I would recommend this title to add to your collection. For those of you who might be tempted as first-time buyers, myself included, I can only think that somewhere on the shop shelves there must be a Wargame Simulation that is easier to get to grips with than I found Armada to be.