Editorial Greetings and welcome to Issue 6 of SynTax which contains the long-promised adventure maps in the solutions section. Thanks to Alan for all his hard work on the program. RPG maps will continue to be included as DEGAS screens in the Screenshots section. The way the new maps work is fairly self-explanatory as they use a similar method to the rest of SynTax, using point-and-click from either the location names and numbers or the location boxes on the map. An asterisk signifies a specialised route, up/down, in/out, one-way or conditional on a problem being solved or object present. Anyway, I hope you find them a useful addition to the disk and that you'll find time to contribute maps. There are also two new sections in this issue after Angelina's MUG article in Issue 5. From now on, I will include a MUG File which will give logon details for any MUGS I can find information about plus a detailed look at one specific MUG each issue. If any MUGgers out there would like to write a piece on their favourite MUG, please send it in for a future issue. Thanks to everyone who responded to my pleas for specific contributions last issue. I'm still looking for solutions to Ooze, Time, Hound of Shadow, Mindfighter and Drakkhen and 3-in-1 hints to any games that haven't so far been covered in this way. Also does anyone have a map and/or full solution to Bloodwych or the data disk? I have been getting quite a few queries about them. What about some solutions to the really new games too, like Murders in Venice, Castle Master and Chronoquest 2? Zenobi Software, Interactive Technology and ARC have all provided review software for this issue for which I am very grateful. There was a special offer for SynTax in ZERO magazine - thanks, Mike, for including that. Andrew Banner of Popular Computing Weekly, Pendragon of Atari ST User and Paul Rigby of The Games Machine also gave SynTax a mention since the last issue; thanks to all of them for their support. Last issue I said I was going to compile a 5th solution disk. Well, a few weeks ago I had a call from John who said he now has an ST again and has beaten me to it! You'll find the disk in the PD section together with another of John's disks - this time a full help disk to Bard's Tale 1 including maps, a real boon to anyone (like me) who still hasn't completed it. Some recent subscribers to SynTax have been owners of STEs. Issue 4 onwards have always been STE-compatible so a few weeks ago, Issues 1 to 3 were remastered to make them STE-compatible too. If anyone would like to upgrade to the new versions, just send me your original disk(s) plus return postage and I'll send you new copies by return. The new disks use 10-sector formats to to make room for the new program. This means there is some space left on the new disks - it breaks my heart every time I see all those spare bytes begging to be filled!! But the remastered disks are an improvement as they use the later version of the program which gives faster file loading. Talking of space ... the program on this disk has been packed to save another 64K or so - I think I have now exhausted every means of squeezing more room on the disks apart from going double-sided! The program takes a few seconds longer to load but I reckon it is worth it for the extra space. Finally, I was really surprised to read in Adventure Coder about the demise of SynTax - needless to say, it ISN'T true! I have made it clear to Chris Hester, and would like to assure you all too, that SynTax will NOT fold as long as there are STs and adventure games. Well, I think that's it .... see you all in issue 7 - the first anniversary issue of SynTax! Thank you all for supporting the magazine during its first year. Sue