Indiana Jones and the Last Crusade - Lucasfilm - 1st part Sent in by John R. Barnsley SECTION ONE: BARNETT COLLEGE TALK to Marcus at the start - (Select: "What do you mean, considering his situation?", then: "After my job, eh? Who is this expert?" ... to learn of John Reid) - Walk to the drinking fountain - USE DRINKING FOUNTAIN - Walk to the Gymnasium - CLOSE DOOR - Walk to the Locker Room - (You will automatically change and enter the boxing ring .......... select: "Go easy on me. I'm a bit out of shape!" ...... when the fight commences, just hold down the '9' key until it is over ....... you ALWAYS win!) - (Now select: "I think I'll pass for now. Maybe another time" .......... you will automatically leave the ring and change) Walk to the door - OPEN DOOR - Go through it to the left - Walk to the first (and only!) door on the screen ....... opposite the girl talking) - OPEN DOOR - Enter this door - (You will now be in a classroom of ranting students!) - TALK TO STUDENTS - (Select: "Just a moment folks, I'm sure we can work something out" ....... then: "Please relax. I have a solution that is fair to everyone" ..... then: "Irene, take down names and I will see everyone in order") - (You will now be in your office) - Walk over to the window on the right - OPEN THE WINDOW - Go through the window. (You will automatically be picked up by two guys and taken to see Walter Donovan. Note the words: " .... a spring welling up inside him for eternal life" .... "through the desert to the canyon of the crescent moon" ..... "where the cup that holds the blood of Jesus Christ our Lord resides forever" ... and the clues: 'this slab is one of two markers left by three knights during the First Crusade' ....... 'this Franciscan manuscript tells of the second marker buried with one of the knights' ........... 'it suggests that a description of the Grail can be found on the way to the Knight's tomb' .......... 'it also says a painting was made of the Grail that answers a question my Father had: Does the Grail actually glow?' and 'our team leader believes it is in Venice, Italy - and that is where he disappeared'. (You are automatically returned to outside the College). Select TRAVEL then HENRY'S HOUSE - Walk over to the tilted bookcase which is on top of another one - PULL BOOKCASE - Select WHAT IS and position the marker precisely on Indy's right hand, to see "Sticky Tape" - Walk to it then PICK UP STICKY TAPE - LOOK STICKY TAPE to learn that it feels lumpy .... in fact it contains a key but you'll need to dissolve the tape first - Walk into the bedroom to the right and PICK UP the small picture by the first window - LOOK PAINTING - (a painting of a trophy) - Walk back to the door - Position the marker in the greenery of the pot plant - PICK UP PLANT - PICK UP TABLECLOTH - OPEN CHEST - (Locked!!) - Go back outside to return to the College. Walk up to the front door - OPEN DOOR then enter it - Return to your classroom - (back to face those screaming students! ...... there are other ways - using the window for access - to pass through this part of the game, but doing this bit TWICE in TWO DIFFERENT ways, gains the most points!) - TALK to the Students - Select: "Perhaps you all should find another faculty advisor" ... then: "There's a geology professor who knows archaeology" .... then: "Professor John Reid. Tell him Mulbray recommended him" - (You are now back in your office) - Walk over to the JAR in the centre of the first rack - OPEN JAR - USE STICKY TAPE IN JAR - (to get your key!) - CLOSE JAR - Walk behind your desk - PICK UP JUNK MAIL - PICK UP LETTERS - PICK UP PAPERS - PICK UP PACKAGE - (you automatically replace the letters, papers and junk mail). OPEN PACKAGE - (to find your Father's Grail Diary) - Walk over to your door on the right - OPEN DOOR - Walk through it - CLOSE your door - Walk right across the classroom, which is now empty! - Walk over to the door on the right - OPEN DOOR - Walk through it and CLOSE DOOR - Go back outside the College - Select 'TRAVEL' and return to 'HENRY'S HOUSE' - Walk to the chest - USE SMALL KEY ON CHEST - Select WHAT IS and move the marker around the chest until you locate an OLD BOOK - PICK UP OLD BOOK - LOOK OLD BOOK - (This is a 'copy' of the Grail Diary, that you made as a little boy) - CLOSE CHEST and leave - (You are now ready to leave for Venice) - Select 'TRAVEL' then 'TO THE PLANE TO VENICE' - (The game will now 'autorun' for a while). SECTION TWO: VENICE (You now have your famous whip!) (Take note of that MANHOLE COVER - it is your way out of the Catacombs ....... you'll also need an empty wine bottle) - (when the automatic sequence ends, you will be alone in the foyer of the Library - apart from that deaf librarian!) - Go back outside and make your way to the patio where you arrived in Venice - Walk over to the far left table where the two lovers are talking over a bottle of wine - LOOK WINE BOTTLE - PICK UP WINE BOTTLE - (Sometimes they may NOT have finished with it - in that case walk around the other tables and keep trying to pick it up until they let you - Having obtained the empty wine bottle return to the Library foyer. (You now have to search all the stacks of books and obtain the following THREE books: "MEIN KAMPF", "FLIGHT MANUAL" and "BOOK OF MAPS" ........ be patient, this takes time!!) - LOOK at every stack and when you locate the correct section for the particular title you are seeking, select WHAT IS and find 'BOOK' as opposed to 'BOOKS'. When you have obtained all three, LOOK at them for further hints and clues - Now locate the METAL POST (with the RED CORDON) and PICK UP both of them ....... you only need to PICK UP METAL POST and the cordon comes with it! Now walk to the Stained Glass window (not the foyer) and walk up to it - LOOK WINDOW - LOOK GRAIL DIARY - (Note the design of the window on the page, particularly the positions of the ANGELS, the pattern of the SHIELD and the design resting ATOP THE SHIELD. Walk around the stained glass windows until you find the one that MATCHES EXACTLY that in your diary. LOOK GRAIL DIARY again and note the message below the picture:"If ye would enter ........... ". This tells you which column to go to (LEFT or RIGHT) and which number to take note of (FIRST,SECOND or THIRD) - Walk up to the correct column - LOOK INSCRIPTION - (You will see a set of Roman numerals ...... note the one you require, 1st, 2nd or 3rd) - Walk to the MATCHING SLAB - USE METAL POST WITH SLAB (Number?) - Ignore the Guard who tries to stop you, and you are now in the Catacombs!! NOTE It is wise to save your game at this stage and these are the items that you should currently have with you: 1.EMPTY WINE BOTTLE 2.BOOK OF MAPS 3.FLIGHT MANUAL 4.GRAIL DIARY 5.MEIN KAMPF 6.RED CORDON 7.OLD BOOK 8.WHIP 9.SMALL KEY 10.PAINTING Looking at the Book Of Maps provides a rough guide as to the layout of the Catacombs ....... but it is ONLY a guide!! SECTION THREE: THE CATACOMBS IN VENICE From the first chamber (with the steps, where you entered), proceed through the archway facing away from you in the centre of the screen. Refer to Level 1 of the Catacombs maps and make your way to the two skeletons chained to the wall. Position the cursor over the hook on the arm of the right-hand skeleton and PICK UP THE HOOK. Refer to the Level 1 map and make your way to the cavern with the torch on the wall. The torch cannot be taken or lit but it is a lever to operate a trapdoor mechanism. However, it is rather encrusted with hard mud and this must first be loosened with water. Exit right through the broken wooden door. Now proceed to the cavern with skulls and bones. You will notice a stone slab in the floor. This slab cannot be lifted from this side and is, in fact, the only EXIT from Level 1A, as we shall soon see! Exit through the right tunnel. Follow the maps to the pool of water. You need to get beyond this water to gain access to the lower levels (2 & 3) of the Catacombs. Notice the plug at the bottom of the water-filled cavern - this must be removed from BELOW to drain the water away. Let's get some water first for that torch! USE WINE BOTTLE WITH POOL OF WATER. Now return to where the torch is. (See map). Walk up to the torch and USE WINE BOTTLE ON TORCH to loosen the mud. PULL TORCH and down you go!! You are now on Level 1A and you lose the wine bottle. Make your way to the stone bridge. Cross the bridge to the other side and you are now inside a small cavern. Walk up to the first inscription and READ INSCRIPTION. They refer to a description of the correct Grail. Walk back over the bridge and stop directly under the plug. USE HOOK WITH WOODEN PLUG. Now go left of the plug and USE WHIP WITH PLUG/HOOK. The water will now be drained from that pool, collapsing the stone bridge in the process!! Exit left, walk to the tunnel with the ladder and go up through the stone slab, back to Level 1. Exit right and make your way to where the pool was. There we are - all drained! Exit far right and follow the maps to the wooden machinery. Walk up to the machine and USE RED CORDON ON MACHINE to replace the drive belt. Now, walk over to the wheel on the right and TURN ON WHEEL. This will lower a drawbridge for you on Level 2. (Turning the wheel again will RAISE the drawbridge again!). Exit right. Follow the maps to the wooden figures panel. Walk in front of the statues and LOOK GRAIL DIARY. Note the correct sequence from the LEFT page. Start with the RIGHT statue and PUSH STATUE until it matches the right figure in the diary. Now go to the LEFT statue and PUSH STATUE until it matches the left figure in the diary. Finally, PUSH the centre STATUE and, if you've got it right, the door will now open. Go through the door and down the steps to Level 2. Follow the maps and proceed to the drawbridge cavern. Cross the drawbridge (which you lowered earlier) and exit the other side. Follow the maps to the cavern with shelves and exit left. Follow the maps again until you reach the musical skulls cavern and wooden door, which leads down to Level 3. Walk up to the skulls and LOOK GRAIL DIARY. You will now see a musical notation set on one of the pages. Read the notes in the diary from LEFT to RIGHT. The TOP LINE of the staff corresponds with the LEFT skull; The SECOND LINE corresponds with the SECOND FROM THE LEFT skull, and so on. A note BELOW the staff, corresponds with the RIGHTMOST (SIXTH) skull. Note the order of pushing the skulls. It is a good idea to select PUSH from the text then position the cursor over the required skull and clicking, to ensure that you push the correct one. After pushing the skulls in the correct sequence, the door on the right will now open, affording access to Level 3. Go through the door on the right and follow the Level 3 map to the Crypt. Walk up to the casket and OPEN CASKET. LOOK CASKET .......... Ta! Da!! .... You will now see the body of a Knight!! The shield is the second marker that Donovan spoke of ....... it mentions the ancient city of Alexandretta ...... today, the city of Iskenderun is built on its ruins ....... we'll find the Grail near there. Go RIGHT and you come to an iron grating. Position the cursor over the lock mechanism and OPEN OLD RUSTY LOCK. Exit right through the pipe. You are now back under the Piazza. Go up to the ladder and OPEN MANHOLE COVER then go up. Elsa will now rejoin you ..... as will a wet Marcus! He tells you that your Father is being held captive in the Brunwald Castle on the Austrian-German border and you tell him that the Grail is in Iskenderun. You arrange to meet in Iskenderun after you've rescued your Father. You now travel automatically to Castle Brunwald....... @~To be concluded in the next issue of SynTax