Infidel - Infocom RRP œ24.95 (Text-only adventure) Reviewed by Steven King Infocom games have been around for years now, and in my opinion their old text-only adventures are still as good today as they were 5 or 6 years ago, INFIDEL being no exception. It is set in the Egyptian desert, where you have been given the task of finding a pyramid and its hidden treasure. The expedition log, found inside the game box, tells the story of the pyramid and the events leading up to the start of the game. I won't repeat the whole of the expedition log as it will take too long, but it tells how, in the early part of the century, a man came across a pottery shard, full of hieroglyphics. He deciphered these and found that they pointed to an undiscovered pyramid. But not long after he had begun his expedition the desert heat and local water got to him and he died. Some sixty years later his daughter found the map and the task was handed on to you. You decided to take up the job and left for Egypt the very next day. But, only a week into the expedition you lose the navigation cube. Five weeks later you are still waiting for a replacement navigation cube that they said they would air-drop you weeks ago. The cube, when used with the map, will help you find the exact point to start digging. But after losing the navigation cube and weeks of grumbling, your crew eventually decide that they have had enough and drug your food. This is where the game begins. You start in your tent the next morning feeling like you've had one too many at the local pub. After a little search around the camp, you soon discover that your crew have deserted you and have headed back home. But, can you find the pyramid alone? Once you have overcome your hunger and thirst, you can then begin your search for the pyramid. This isn't too hard, provided you have the navigation cube and map. When you have found and entered the pyramid, the real adventure can then begin. Once inside the pyramid, you find that the rooms are made up of hieroglyphics and traps. The hieroglyphics can be deciphered with the aid of the translation sheet enclosed with the game. But, not all of the symbols are shown, so you have to work out what the other symbols are, mainly with guess work. This is one of the main tasks of this adventure, because without decoding the hieroglyphics, you will not get very far. The traps in the game remind me of an adventure Indiana Jones might have for example. Pit traps, poison traps and crushing wall traps are all to be found within this adventure. Some are easy to overcome while others are hard, but all have been ingeniously thought up. Overall, this is one of my favourite Infocom adventures, next to The Hitchhikers Guide to the Galaxy and Zork 1. Although some of the puzzles are hard and it is an ADVANCED LEVEL Infocom adventure, it is the only adventure I have completed without one hint whatsoever from any computer magazines etc. It is packaged nicely, like all of the other Infocom adventures with a map, letter, hieroglyphic stone rubbing and expedition log. I would recommend it to any Infocom or text-only adventure fan anywhere. I am sure that if you look around you might still find a copy for sale around somewhere. @~According to a recent article in ST FORMAT magazine, Infidel and @~BattleTech are the only two Infocoms still officially available!