Manhunter 2: San Francisco - Sierra On-Line (Second part) @~Continued from the last issue of SynTax. Day Three. An Orb tells you to investigate a human on the sign at Ghirardelli Square. Track the targets in turn. Targets (1) and (2) arrive. (2) waits but (1) goes up where he is chased by Target (3) who arrives from the building at the top left. Target (1) is left on the sign. (3) returns the way he arrived. Meanwhile (4) and (5) attack Target (2). (4) hides in the alley. (5) and (2) leave and go to the wax museum where (2) stays at the second exhibit and (5) goes up the chimney in the third exhibit. Close MAD, leave appartment. Travel to Ghirardelli Square. Enter the alley (don't go right - a wounded rat kills you). Get the rat's paw, put in robe. Climb the rope. Don't enter the window yet (you break the flask). Go right, see the man hanging from the sign but don't go up yet. Travel to the wax museum. Enter, look closely at figure, examine figure, hit it with the mallet to enter the door. Go to the second exhibit, examine the dead man. See the white thread on the tie (it must be Noah Goring). Use fang on thread (it unpicks, you see an orb card). Get orb card, put it in robe. Back up. (If you go up the chimney at the third exhibit, a rat kills you). Leave. Travel to the shop. Enter (see a man examining a rat's finger). Examine the man. Offer the rat's paw. Play the card game till you win six times. Pick the rat mask with eye holes (on the left). Leave. Travel to the laundry. Go to the door. Go in. Examine the girl. Give the laundry receipt. When invited, follow the girl (you see the man you freed but another one hits you and puts you in a store room). When you come round, the man you rescued opens the door to free you. Get the walking stick, put it in robe. Leave. Travel to Ghirardelli Square. Enter the alley. Climb the rope. Go right. Select easy arcade. Climb the framework using only the solid lines and avoiding the sparks till you get level with the man. Turn left to look at him. Get the ring with the walking stick (so you don't get electrocuted). Put ring in robe. Climb back down (or fall to do it quicker!). Travel to the Private Club. Examine the door. Wear the mask. Knock on the door. You are let in by some rats. Note the marks on the arm one rat has (UNNC). The rats play a dice game. When you lose and are unmasked, the rats advance. Use the full flask on them (they think it's the remedy and fight over it). Quickly get the hatchet and leave through the door. Travel to Ghirardelli Square. Enter alley, Climb the rope, enter the window. (You fall down the stairs). Examine lock on grate. Use ring on lock. When you fall into the room of rats, Phil drops an orb on a stick. Get it quickly. When the rats attack, use the camera on them (the flash blinds them, you escape through the pipe at Hyde Street Pier.) Go down the ladder. Go under the pier. climb the post. Use the hatchet on the underside of the crate (you climb up into the crate, the crates are loaded onto the ferry, taken to Alcatraz and unloaded the other end). Use the hatchet on the crate to escape (you climb out, trip and lose the hatchet as you go left). Examine the cages, each contains a green humanoid. Examine the cage second from left, middle row, to see the green creature from your vision. Give it the statue (you're now friends!). Go to the machine on the left, examine it (cell door access machine). Use orb card on machine (the camera scans you), use orb on a stick to fool it. (The cages open, your green friend takes you to a hot-air balloon). Examine the controls, turn the handle (gas starts to escape), use matchbook, light the gas (you float away). Go to easy arcade mode. Land the balloon on the flat area by Julius Castle. (You fall down a chute and squish an Orb in a room. This room is Hell). Meanwhile the greenies start to kill the Orbs..... Look at the panel on the wall. See where the lava, robots and slaves are. You must open or close the gates so you fill part of the complex with lava, destroy the robots but not the slaves, with lava erupting through the surface buildings. You must survive and routes must be left open from the slaves to Hell and from Hell to Freedom! All the creatures on the surface will revert to their natural human form when this is done. I did it in two bits. First, move the robots to the two rooms at the bottom left. Move the slaves to the Slavery. Close the correct gates to flood the left hand section when you open the gate nearest to the lava and the Cable Car Barn. Now close more gates to flood the other surface outlets but leave a route from the Slavery to Hell and from Hell to Freedom. Bring the rescued slaves to Hell (they carry you to Freedom and put you in a machine. Remember the code from the arm in the club? UNNC) Moving from left to right, push the left button once, the next one to the right twice and the next one to the right once. Push the button above them (the screen lights up). Examine the screen. Select easy arcade mode. Guide the machine through, avoiding the lava (if you find yourself stuck at a gap that's too narrow to get through, you've gone wrong!). The route will take you through all four screens till you get to the sea shore. You emerge at the Ferry Building to see Phil escaping in his ship. You grab a hold on it and are carried up, up and away from San Francisco to ..... where? If the poster on the cable car is anything to go by, it looks like your next stop may be London!