Odieus' Quest for the Magic Flingshot - Objects and Puzzles Sent in by Marion Taylor AXE Give Silverware to Dwarf for it. Chop Tree beside Dwarf. BANANA, Golden Top of Beanstalk. Give to Gorilla. BANANAS, Green Examine Banana Tree in Greenhouse. Insert Bananas in Keyholes in door at bottom of Rickety Stairs. BEANS, White, Guarded Cell. Plant 2 lots in the Greenhouse to Blue & Green grow a Beanstalk. Throw remaining beans in the Hot Pool to cool it. BEANSTALK Water Plant in Greenhouse with water from Hot Pool when it's been cooled. BIRD, Sleeping Get Bird. Wake Bird beside Giant. CABINET Cottage. Chop Tree beside Dwarf (carry Axe). Examine Tree for Key. Unlock and Open Cabinet. Look to see Contrivance. For polishing the Plate. CONTRAPTION SEE - CABINET CUP Cottage. Fill Cup when water in Hot Pool has been cooled then Water Plant in Greenhouse. GIANT, Sleeping Wake Bird to get rid of Giant. Look to see exit down. GORILLA Give it Golden Banana for entry to Pit. HANDLE Hex room. Tie String to Handle for Whip. HORN, Magic Insert Reed in Horn. Play Horn in Living Room. The Furniture will then let you go North to Power Room. HOT POOL Throw one lot of Beans in Pool to cool it. Fill Cup and Water Plant in Greenhouse for Beanstalk. KEY, Jewelled Chop Oak Tree and examine it. Use Key in Cabinet in Cottage. LEAF Halfway up Beanstalk. Roll Leaf. Light Stick for Torch. LIONS Carry Whip. (Tie String to Handle). Tame Lions. OBJECT Great Hallway. Screw Object into Hole in Power Room to stop Torch going out in room North of Bottom of Elevator. PLATE Cottage. Insert Plate in Contrivance, Pull Lever. Carry Plate to get past Sphinx. REED Greenhouse. Insert Reed in Magic Horn. RING in WALL Dining Room. Twist Ring for Elevator Entrance. SILVERWARE Cottage. Give Silverware to Dwarf for Axe. SINGING FURNITURE Living Room. Insert Reed in Magic Horn. Play Horn for exit North. SPHINX Carry polished Plate to pass it. STRING Dining Room. TORCH Roll Leaf. Light Stick at Fireplace in Great Hallway. Torch will go out at bottom of Elevator Shaft unless the Object has been screwed into the hole in Power Room before entering Elevator. TREE, Oak Beside Dwarf. Chop Tree (carry Axe). Examine Tree for Key to Cabinet in Cottage. WALL with Keyholes Bottom of Stairs. Insert Bananas Into Keyholes for secret passage. WHIP Tie String to Handle. Tame Lions. Game ends when you insert the bananas into the door with the Keyholes in the secret passage.