Wizard's Crown Contributed by Ron Rainbird Conversations overheard during the course of the game, throwing light on some of the problems and written clues found in various locations. 1. "Without a +5 weapon we won't last five minutes beyond the first Temple" 2. "There is a Magic Shop in the NE corner of the Inner Wall" 3. You find a brittle map laid out on the table. The map is of a large house. On the 3rd floor, a circle is drawn around a bookcase. 4. Faded ancient markings are on the margin which indicate this is the House of the Wizard Gozaroth, lying in the centre of the City, due South of North Gate. 5. "I wasn't trying to get into the Master's Room - I was just cleaning the Briefing Room wall when a stone turned in my hand" 6. "So that's it, Master. To enter the Palace, we need the Ward Word and the Emerald Key. To get the Ward Word from Gozaroth's House, we need the Emerald Key, but that servant won't tell us what he did with it" 7. "The Password is 'Breakfast'" 8. "I tell you I saw him slip the Ring off when he was fiddling with his specimens. I don't care if you can't find it" 9. "It is possible that Tarmon may gain control of my Golems. They could start attacking us. In that case I'll need the Golem Staff very quickly. Jameth, you get the part hidden in the wood, Tara get the part hidden in the kitchen. Mogron, get the part from the hollow brick" 10. Laboratory - to right is a workbench covered with equipment. Across the room are chests, a fireplace and a bookcase. Middle of room contains empty tables. A bed is against left wall. 11. "I tell you, I know what to think, that barrel never being moved. Not even for cleaning" 12. Staff in three parts. Barrel in kitchen. 13. The bookcase you saw circled on the map is on the right nearest the fireplace. The door is flanked by two iron statues. 14. You hear a dry voice, "I am Gozaroth and I know why you have come. You want the Ward Word for the Palace. This I will give you in return for a service. My soul has been chained here. Even were my body destroyed, I would not be free. Pray to your Gods for my release and you may have the word in peace. Will you make the bargain I spoke of?" 15. Ward Word - "Robin" 16. Guard Word - "Shalpa" 17. The Secret Door will open only if all doors save South are open. The Final Door will open only if all doors save South are closed. 18. Salamander - "Oh, thank you, great Sirs, for sparing me. The Thunderer has two secret rooms in his room. One is triggered from the Wall by the door. That is to his treasure. The other is in the fireplace and leads down to the laboratory. It is guarded by great uncle Lucifer"