What should I do with the clock? It's telling the wrong time. Put the time right - use "turn clock". What is important about the mirror? Maybe it's a route out? Touch it. What should I do with the umbrella? Pretend it's raining. Open it to find some useful things. How can I kill the Jabberwock? You'll need a good blade. Use the vorpal sword. Can I open the oyster? Yes, use a silver implement. Open it with the silver spoon. The mallet isn't any use for hitting the croquet ball! Use something a similar shape to the mallet. Hit the ball with the umbrolly. What should I do with the White Queen's brooch? It's covered with jewels .... on the face of it. Turn it over. The Red King's asleep. What should I do with him? Don't wake him, just have a look in his lunch pail. Open it with the hammer. How can I get through the locked door in the Entry Hall? Royalty would be able to go anywhere.... Turn the scepter to get through - or just "exit". How can I deal with the Knave? Kill him with kindness. Throw the bottle of tea and sympathy at him. How can I get out into the garden? A keyring without keys must have some use in this strange world! Pull the ring. I'm lost in the garden, which way is home? You can see it to the east but remember you're in a mirror-world. Go west! I haven't got full points! Mostly you get points for carrying things at the end of the game. You should be carrying 18 point-scoring objects when you finish.