Chrono Quest II - Psygnosis/Infomedia RRP œ24.95 (Graphic adventure with mouse/icon control) A review by John R. Barnsley After the end of Chrono Quest I, you were all set to return to 1922 aboard your father's time machine, Explora. However, for the purposes of this sequel, the machine develops a severe malfunction and you crash-land upon the deck of an unknown ship in an unfamiliar environment. The fuel tank of Explora is empty and so the scene is set for your next adventure. The machine is fuelled by metal and certain metals will take you to a particular time zone. Examining the metal object will cause the time indicator - at the top of the screen - to move and so you have a little insight into what particular time zone you will arrive in should you use that one metal object. However, you have absolutely no idea in which order you must explore the time zones, so it is very much a matter of trial and error. Be warned, though, some metal objects have to be actually 'used' in your quest before they are 'burned' in Explora's fuel system! The adventure is totally icon-controlled with options such as TALK, LISTEN, GIVE, GET, DROP, USE and EXAMINE. A novel method of directional movement is the use of ADVANCE and RETREAT icons as opposed to compass directions. Again, you will have to experiment at length and there are several 'sudden death' situations for the unwary, so SAVE often. A monitor is highly recommended to view Chrono II as the use of an ordinary television makes it extremely difficult to locate the pointer exactly; the graphics are very pleasing with spot-sound effects but the player must be VERY PRECISE in selecting the required action. In fact, if you miss the correct spot by as little as a millimetre in some cases, then the program response can be quite confusing! EXPERIMENTATION and PATIENCE are the key words when playing this one. My overall verdict is if you enjoyed the first Chrono Quest then you won't be disappointed but traditional adventure players may be put off by the awkward control system and lack of text description.