Demon's Winter: Part 6 - SSI/US Gold .....The voice spoke to us, not aloud but through our minds. It told us how the White Knights had created an Orb of great power, capable of acting as a catalyst between the Ancients and Mortals. The voice continued to explain that it was the last of the Ancients who Malifon believed were dead and that, with help, Malifon had broken through the Imprison spell that had trapped him. Ymros was doomed unless he could be bound again. Finally, the voice said "Through the Orb, I can give you the power to renew his binding. It lies in the Vault of the White Knights, northeast of the desert, guarded by Kalek-Zin, the greatest of the Knights. He can surely be persuaded to give the Orb to you. When you have it, return to me and I will give you the powers of the Gods. The Ancient has spoken." The light faded and the voice was gone. Reverently, we left the Temple of the Ancients and sailed east, passing a few islands, until we came to a small one that was mountainous in the centre but had an inlet that could be entered from the south coast. We landed on a beach and to the north, found the entrance to the Vault of the White Knights. Appropriately, the walls inside were painted white and Izzy pointed out the Knights' names carved on them. "This whole Vault is a memorial to the Warriors of old" he explained. An octagonal pool sparkled in the centre and Clarence identified it as a healing pool. I realised this pool might come in useful as I expected some challenge awaited us inside; there seemed little chance we could just go in and take the Orb. A secret passage in the north wall led into the Fire Chamber of Kalek-Zin. Though a wall of fire ahead of us filled the room with light, no heat emanated from it. "Karek-Zin's burial chamber," whispered Clarence. "The greatest of all the Knights." An alcove in the flames became apparent and we edged towards it. Inside we could see a glowing Orb and I sensed great power coming from it. We moved into the alcove. A pure white spirit weaved in and out of the flames, guarding the Orb whose colours changed as we watched it. Clarence reached towards the Orb to take it from its pedestal but the spirit intervened. "The Orb of Evertime is the greatest artifact of the White Knights" it said. "If used unwisely, it could endanger all of Ymros but since I sense Ymros is already in great peril, I will release it to you if you can show you are worthy of it. Pass the tests within the Vault and the Orb is yours. Exploring the Vault, we found two secret passages, one on either side of the Vault. We found that these linked with each other, also passing through a room adorned with paintings of the ancient Warriors. Leading off this maze of passages we found a series of rooms, one for every class of adventurer, not only our own but also visionary, scholar and others. We entered each room in turn. Each was a proving room where we would be called upon to show our worth, each according to his own class specialities. In rooms that did not apply to one of us a voice told us we were free to leave. Lone had to fight a cave bear, Fidget to disarm a trap; gradually we all completed our own tasks. Leaving the final room we returned to the alcove. This time the spirit allowed us to take the Orb and Clarence reverently picked it up. Even Fidget seemed somewhat subdued as we turned and retraced our steps to our ship and from there, sailed west to return to the Altar Room in the Temple of the Ancients as we had been instructed. On the way, night fell and as we slept on the ship we all heard the same voice speak to us. It said, "The Orb of Evertime now is yours, But your quest remains in vain. I was alive before mortals touched the Earth And no mortal there can touch me. It is true that with the Demon Crystal I can lay neither tooth or claw on you. But I can make you wish You were never born." "Let these words of Malifon be heard - The sky shall flare The Earth shall bleed. All that is dark shall rise up in Glory, And all that is Light Shall be trampled underfoot." It was very hard to go to sleep the next night in case the voice returned. It didn't .... but instead we experienced visions. Dark and gloomy forests and rivers of blood ... great battles and a black force with power beyond our comprehension. One by one, we saw the gods killed - the Eagle, the Swan, the Raven, the Woman of Colours, the Tiger. One by one they were defeated and fell into the flaming waters below. We saw clerics all over Ymros wake up to a new day with the feeling that something had been torn from their souls. Great thunderbolts fell from the skies and each temple was turned to ruin. We woke, stunned. Clarence put into words what we all suspected. "They're dead," he said, his voice quavering. "The gods are dead. What can we do? Who will help us now?" "I have a feeling that will be answered when we get back to the altar room," said Izzy, laying his hand on the cleric's shoulder - though he was no longer a cleric in truth, his god having been destroyed with the rest. "Come," continued the wizard. "Let us see what the Ancient One has to say." We returned to the altar room, using the icicle to enter, and once again Clarence used the prayer scroll on the altar and the Ancient One spoke. "You have done well. With the Orb, I may now transfer some of my power to one of you. I offer to make one of you a God. The Power of the Ancient Ones lies in the God Runes. Two spells it allows you to cast in camp are Uncurse and Imprison." The voice went on to explain. "To keep Malifon from communicating mentally with the natives near the volcano, we put a curse on the land round it. This is done through the three crimson glyphs. Each glyph sustains the curse on the land round it and any mortal who walks there will rot with every step. You must destroy each glyph using the Uncurse spell while camping on the same space as the glyph. Until all three glyphs are destroyed, you will not be able to use the Dark Chapel to go back in time to the Dawn of Man." The voice paused, then continued. "Only in the Chapel of the Past will you find the entrance to Malifon's volcano. Imprison is used to seal off a passageway and the room it leads to so no creature can pass. This is what you must do to defeat Malifon as it would be impossible to kill him in combat. Even all the Ancients could not kill him. His power is so great that even the Demon Crystal will shatter if you come too close to him. Cast the Imprison spell when the Demon Crystal glows white, it costs 100 spell points." There was another pause and then the voice said, "One will be given enough experience to gain the wisdom you need and 200 spell points with which to cast the God Runes. Go to my holy city and convert to my faith for, in the time to come, the new gods shall falter and die. Good luck." We sensed we were being scrutinised and then the voice asked us who wished to become a God? I looked at Lone, he looked at Clarence, Clarence at Fidget and Fidget at Izzy. Izzy didn't look at anyone. He just stepped slowly forward and said "I do." We expected some sign that our friend had been elevated to such a rank but, no. He turned back to us, looking no different, but calmly reminded us that we must travel to Ancient's holy city. We had previously learned at Qoorik that Asaht was the holy city of the Ancients, so it was to there that we set sail. Entering the oddly-shaped temple at Asaht, Izzy converted to the faith of Ancient. A trip to the Guild confirmed that he had indeed gained several levels of experience, and we were once again ready to continue on our quest. "Where to?" asked Fidget as we returned to the ship. "East", replied our divine companion, his eyes fixed on the distant horizon..... @~To be continued in the next issue of SynTax.