Grimblood - Mastertronic RRP œ4.99 (Graphic game, mouse-driven) It's strange when a programmer who has brought out a lot of great games suddenly goes quiet and you don't hear anything about them for ages, and then they suddenly bring out two games in a really short space of time. Since his Lords of Midnight et al days back on the Spectrum, Mike Singleton has done very little that I've been aware of. Then - bang! Midwinter appears on the scene and within a few months another game arrives .... Grimblood. Described as a "Gothic whodunnit", Grimblood takes place in the castle of the same name, built by a group called the Ritualists who were exiled by the followers of the One Magic during a purge called the Great Persecution. Isolated in their castle, the Ritualists - named for the way they conduct their lives according to specific rituals which they follow day in, day out - have become extremely inbred and the Rituals have lost their meaning and purpose as the inhabitants of the castle grow more and more crazy. Only one person has escaped the madness, and luckily it's you, Earl Maximus. Then the insanity takes a more serious turn and a murder is committed. Naturally the Ritualists are frightened and confused but in their madness are unable to take any sensible action. Slowly the murderer (or is it a murderess?) begins to pick off the remaining Ritualists one by one. Only Earl Maximus, still retaining his marbles, can unmask the killer and end the reign of terror. Before you start to play Grimblood, it's worth turning up the sound on your TV because the game makes a lot of use of digitized speech. At first the speech is a novelty but after a while you realise that it's just as well the words are also printed on the screen because the intonation is pretty awful. Grimblood is essentially Cluedo reworked with a new storyline, more characters, more weapons and more rooms, because you're told at the start who has been killed, who found them and in which room and what instrument they were killed with. Unfortunately it isn't more enthralling than the boardgame. The graphics are excellent with different screens for interrogation of characters, travelling round the castle and examining anything you find but the game itself left me cold. The main Castle Screen depicts the exterior of the building with turrets and lit windows which can be selected with a click of the mouse to identify the room within. The bottom of the screen shows the young Earl on the right and various scenes on the left according to your last action. If you've identified a room, a small graphic of the interior will appear here and a mouse-click in this area will then allow you to travel to that room. When you arrive at your destination, a close-up of Maximus' eyes will replace the interior graphic while a larger, more detailed graphic of the room (showing any furniture, people and objects present) replaces the main graphic. Clicking on Maximus' eyes will allow you to look closer at any objects in the room and clicks on other parts of the screen will let you peer through doorways, search for secret passages and so forth. When you encounter a suspect you can ask several questions via an Interrogation Screen. There include questions like "Where were you at the time of the murder?", "Was anyone with you?" and "Are you carrying anything?" You can also order people to go to a particular room and stand watch for a specified amount of time though whether they take any notice or not is up to them! You can accuse them of being the murderer if you feel confident! If you take too long, the killer will strike again and again. Even you may be the next victim. In the end, I didn't really care what happened to either the inhabitants or Maximus. With names like Hysteria and Rubella, I didn't have much sympathy for them. Grimblood may be inexpensive but a good book would be a better buy and give more long-lasting enjoyment! Sue