The Hound of Shadow - Electronic Arts (Part 1) Information compiled by John R. Barnsley FIRST DAY There is very little you can do at the beginning of the game except follow it through to the seance where you can examine people, look around and wait. (When you notice "something wrong with Lady Saunders".....) - HELP LADY - (You revive her. After the seance, you are dropped off at your flat by your friend John Playford, who says that he will pick you up here at noon tomorrow. You can now either wander around and map out the area, or go for a drink at a nightclub) - GO TO THE WEST END - (This will take you through to the next day). SECOND DAY (Go downstairs to 'Outside your flat') - WAIT TILL NOON - (Shortly after, John arrives in a taxi and takes you to a restaurant. John tells you that he recognised the woman's voice spoken by the medium, Adept Karmi, at the seance) - WHAT WOMAN - (John goes on to explain, and then suggests that you meet him in the Front Hall of the British Museum at nine tomorrow and for you to get a ticket for the Reading Room this afternoon. You are then taken back to your flat). GO TO THE MUSEUM - (Go NORTH into the Museum where you are told by two attendants that you apply for a ticket to the Reading Room at the Readers Admissions Office) - WEST - (To the Readers Admissions Office. The clerk gives you a form to fill in for a two-day pass, and suggests that you write to the Director of the British Museum to apply for a lifetime ticket) - FILL IN FORM - (You are given a temporary two-day pass and can now enter the Reading Room, but only for a look around because, as yet, you don't know which books to look for. If you go inside, go to the Enquiry Desk and.......) - ENQUIRE - (The Enquiry Clerk will then explain the workings of the Reading Room) - GO TO THE FLAT - (In your Lounge, where your writing materials are) - WRITE TO THE DIRECTOR - (Thus applying for a lifetime pass to the Reading Room). (There is nothing more to do for this day, so you could go to a Cinema, go to a Pub, or wait until the evening and go to a Nightclub). THIRD DAY GO TO THE MUSEUM - WAIT UNTIL NINE - N - (John meets you and says that he managed to get the business card of the man at the seance who had the 'Mark of the Hound' on him. John suggests that you go to the address) - S - S - S - (You are outside 49A Museum Street, an antique shop) - ENTER THE SHOP - (You meet Rowland Marcus) - SHOW THE BUSINESS CARD - (Marcus says that Mr.Talbot is not there today) - ASK ABOUT TALBOT - (Marcus will give you no information). [NOTE: There are many items in the antique shop than can be examined and even bought, but none of these are of any use to the completion of the game] GO TO THE MUSEUM - (Enter the Reading Room where John meets you. He shows you a book he had reserved, "Psyche", and says that you will find the reference under "Hecate") - READ HECATE - (He then hands you "Brands Dictionary of Faiths and Folklore" and asks if you can find anything about a Hound) - READ HOUND - (This gives you "Hounds of Annwyn") - READ HOUNDS OF ANNWYN - (This gives you a cross-reference: "see Barguest, The or Great Dog-Fiend") - READ BARGUEST - (This refers to "Chambers' The Book of Days, Page 229") - GET CHAMBERS - (You go and get the book) - READ PAGE 229 - (This gives a reference to "William Hone's The Everyday Book and Table Book") - GET HONES - (You go and get the book) - READ BUNGAY - (You read about a Hound appearing at Bungay and Blythburgh churches in 1577. Both you and John then leave the Museum and go to a restaurant where John asks you to try the antique shop again tomorrow to see if Mr.Talbot is there. You return to your flat). FOURTH DAY In the morning, you are woken by Mrs.Bastable who says that you have a young lady visitor who is waiting in the lounge. GO TO THE LOUNGE - (The lady is the maid from the house where the seance was held. She says that she is worried about Harry Pelham, the Adept Karmi. She introduces herself as Vivienne Powers) - HELLO - (She then asks if you would come back with her to see Harry Pelham) - YES - (She takes you back to the house in Bloomsbury Street where Harry Pelham tells you about the bad dreams he has had since the seance, and of 'HER' in his head. He then collapses on the table sobbing and Vivienne Powers shows you out). WHAT DO I DO NOW - (This brings you up to date with what you have learned so far. You think another visit to Harry Pelham tomorrow would be a good idea. Remembering what John asked you to do today, you......) - GO TO THE ANTIQUE SHOP - ENTER SHOP - SHOW THE BUSINESS CARD - (To Marcus.....Rowland relents, as he has become concerned about Matthew Talbot, and gives you his address on a piece of note paper) - READ NOTE - ("M.Talbot, 34B Dean Street"). GO TO 34B DEAN STREET - (You are outside Matthew Talbot's flat) - KNOCK ON THE DOOR - (The door swings open) - E - (to a passage) - UP - (to a landing) - S - (to a bedroom) - OPEN THE DOOR - (This is where you find what's left of Matthew Talbot, and the horror of it causes you to stagger back downstairs, out of the front door, and pass out. When you regain consciousness, you are in your own bed). GET UP - (As you are about to get up, John comes in and explains that he found you outside Talbot's flat and got you home. He hands you a copy of "The Times") - READ THE TIMES - (You read about Talbot's so-called 'murder'. John says that he went to Talbot's flat in answer to a note given to his landlady by a woman, and he thinks he knows who. Saying that he will pick you up later, you go back to sleep. Later, John calls and asks if you are fit enough to go to a restaurant) - YES - (In the restaurant, John hands you the delivered letter and asks you to look at it) - LOOK AT THE ENVELOPE - (You notice a black wax seal) - LOOK AT THE SEAL - (You recognise it as that of "Bathory" the infamous "Blood Countess") - READ THE NOTE - (It tells John to go to 34B Dean Street. John says that he needs to know if his aura is marked, and as only a medium with genuine psychic talents would see it, a visit to Rowland Marcus tomorrow might be in order to ask if he could recommend one. Both you and John go back to your flat where you sleep). FIFTH DAY (John and you go to Marcus' shop) - ENTER THE SHOP - (because of Talbot's savage death, Marcus is unwilling to talk to you) - SHOW THE SEAL - (John shows the seal to Marcus who then agrees to help you) - ASK ABOUT A MEDIUM - (Marcus says that he knows of one, and will meet you at your flat at around six. Remembering that you planned another visit to Harry Pelham.........) - GO TO PELHAM - (You are let in by Vivienne Powers, and hearing the sound of a chair being knocked over upstairs, you follow Vivienne up where you find Harry Pelham hanging from a cord) - HELP HARRY - (You take the weight of his body and cut him down) - WAIT - (Until the ambulance and police arrive, then you go home). When you get back to your flat, you should be given a letter by Mrs.Bastable) - READ THE LETTER - (It is the reply for your application for a pass to the British Museum Reading Room to be presented to the Admissions Office. As there is nothing more to do at the moment, you can......) - WAIT UNTIL SIX - (Shortly after, Rowland Marcus arrives with a woman who he introduces as Miranda). HELLO MIRANDA - (Miranda tells you that it is not John's aura that is marked, but yours! Miranda asks, "Where did you first meet Matthew Talbot?") - AT A SEANCE - ("And what happened at this seance?") - THE MARK OF THE HOUND - ("Do you think that Harry Pelham is responsible for Talbot's death?") - NO - ("So who do you think is behind it all?") - MAGDA BATHORY - (John then goes on to fill in the details and suddenly realises that he is not the next victim, you are! As there is nothing more Miranda can do for now, she leaves. You now know that you are the next victim, so John and Marcus decide to stay the night and guard you. You go to sleep). SIXTH DAY (You wake up in the morning covered in blood from a small incision in your right arm. Wondering how someone managed to gain entry, and to get past John and Marcus, you all decide to split up and search the house). [NOTE: AT THIS POINT IN THE GAME, THERE IS A MINOR BUG WHICH STOPS YOU MOVING BY USING COMPASS DIRECTIONS, SO......] GO TO THE ATTIC - (You see some marks on the floor drawn in the dust) - LOOK AT THE MARKS - (A pattern of symbols and a hand- print) - LOOK AT THE PATTERN - (A square sub-divided internally) - LOOK AT THE SYMBOLS - (The symbol for the Dragon's tail, and some form of script) - LOOK AT THE HAND-PRINT - (NOTE: If your character has been created with a knowledge of the occult, you will recognise this as a Hand of Glory, the severed hand of a hanged man, with candles made from black wax and human fat on its fingers. With the right charms, this will plunge the inhabitants of a house into a deep sleep. 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