Ooze - Dragonware RRP œ24.95 (Text/graphic adventure) Reviewed by Andy Thompson Dragonware describe Ooze as not just a new horror adventure but a game that pays satirical homage to the horror genre and sets a new standard of computer game excellence - a large claim which I'm sorry to say Ooze, even at its best, never manages to live up to. You play Ham Burger and start the game outside Carfax Abbey, the home of your late Uncle Cheez Burger (as you can see there are some terrible puns in this game!). Cheez died under very mysterious circumstances, and you are here to investigate his death. To help you, included with the game, is the diary that Cheez left you in his will. This tells how Cheez first discovered that the Abbey was haunted and how the ghosts are trapped in the Abbey, forced to serve the all powerful, all evil Ooze. Cheez and the ghosts tried to destroy Ooze, but Cheez was defeated. So it looks like it's up to you to go in there, find out what happened to Cheez, find Ooze's lair, and avenge Cheez's death. On your travels inside the Abbey you'll meet many ghosts including Ludus, Lancelot, Vino, Horus, and even the ghost of Cheez. To start with all the ghosts want to get you out of their Abbey, so you must go around earning each ghost's respect. (Rather similar to the start of Scapeghost really!). The game itself isn't that large, about 70 locations, but most of the locations have their uses. One really annoying part of the game is that some of the objects you need are easily overlooked as they are usually only given a passing mention in the over-long location descriptions. Most of the descriptions are far too verbose, instead of adding atmosphere to the game they just tend to slow the game down. The puzzles although clever on the whole are a little too obscure and without hints you'll find yourself getting stuck rather too often. The graphics are good with over 20 detailed pictures, most of which match the descriptions well. The game also has a few new features like sampled sound effects, and Murx (more on him in a moment). Most of the sound effects fit well into the game like the creaking of doors and the ticking of the clock etc. However some can really get on your nerves, such as the moaning of the wandering souls (which actually sounds like a group of half-strangled cats) which start up every time you walk past them. You'll soon find yourself turning the volume down and, eventually, off. Murx is a hint imp, call his name and answer one of his riddles correctly and he will give you a hint to the game. Usually the hints are more cryptic than the riddles OR the puzzles, but they're sometimes enough to jog the memory into solving a puzzle, so he shouldn't be completely ignored. The main problem with the game is it's riddled with bugs, some of which allow you to bypass some puzzles and take objects which you shouldn't be allowed to take yet e.g. you open the trunk and find it's too dark to see inside, you can't feel inside, so the only solution should be to go and get a brighter light. However if you type 'ENTER THE TRUNK' the game comes back with 'You have just picked up the pick-axe'?!! Also when you save your position in the game the game comes back with 'Game LOADED successfully'! It gives you the impression that the game has never seen a play-tester in its life! Another reason that the game is not as addictive as it could be is that the game's understanding of sentences is virtually nil. Unless you get exactly the correct wording, the game will usually come back with some sarcastic remark about why should it understand that, and that the computer is not powerful enough to work out what you just typed. Dragonware obviously hadn't played a Magnetic Scrolls game when they wrote this. Guild of Thieves would have shown them what the ST is REALLY capable of - eg to climb a rope in any normal game you'd type 'CLIMB ROPE' or 'CLIMB UP ROPE', Ooze doesn't understand either of those, it'll only work if you type 'CLIMB ROPE UP'! Not exactly the first wording that springs to mind. If you are especially good at horror adventures, or play it alongside some hints, you'll probably enjoy Ooze, but if you're used to the standard of Magnetic Scrolls' parser or Infocom's lack of bugs it's probably best to give it a miss.