Souldrinker - Tower Productions/Zenobi RRP œ5.99 Package includes a free blank disk. (Text/graphic adventure) Review by G.L. Wheeler In Souldrinker you are Elric, Albino Prince of Melinbonae. You have just returned from a hunt to catch a wild boar for your wedding feast. Unfortunately, while you were away, the Jon-Horde raided your village and killed your family and fiancee, Ella. Your task is to acquire the famous sword 'Stormbringer', the Drinker of Souls, to enable you to take your revenge. Sounds familiar? Well it did to me, but then I am a fan of Michael Moorcock's books, in particular the 'ELRIC' series, from which the authors of this adventure have, without any doubt, drawn most of their inspiration. Such things as 'Elric Kinslayer', the 'Albino Prince', with his deadly, black blade 'Stormbringer', the Drinker of Souls, is, of course, a direct pinch and the fact that this Elric is from 'MELINBONAE' and not 'MELINBONE' like the books is probably due more to a spelling mistake rather than a blinding flash of inspiration gained by the authors sitting up burning the midnight oil in a bid for originality. Not even the 'Jon-Horde' are their own creation as I vaguely remember seeing them in a fantasy film, but unfortunately its title escapes me at the moment, although I am sure that someone out there will be able to enlighten me. All I can say is that I hope Zenobi Software is aware that Tower Productions have used other people's characters in their adventure as I feel sure that this must constitute a violation of the copyright laws. The adventure itself is extremely small with only some thirty-seven locations in total and by no means are all of these necessary, neither have the authors made up for the brevity of their game with the complexity of its content, in fact there are very few puzzles at all and those that are included are not well thought-out or particularly logical. I also felt that this adventure contained a disproportionate amount of red herrings, for example, the inclusion of a non-functional movement spell which caused one person who shall remain nameless to wander around every location frantically waving it (didn't you, Sue - @+oops!!) ~(hehe) +just added extra frustration to an already tedious game. To add to the already large list of faults, the game has several bugs. One in particular can, unfortunately, prevent you from solving the main (almost only) puzzle. This bug usually occurs after you save the game and, on the subject of saving your position, I was surprised to find that no ramsave was included which I felt was yet another drawback as the game contains several sudden death situations. Now hands up all of those who feel it is a benefit to be allowed to read on-screen messages in an adventure. Well, if you number among those who do, you will be in for a disappointment with this game as most of them whiz by so fast that you barely have a chance to start reading them?! The inclusion of music in a 'STAC' adventure was, I thought, a fairly original concept, but unfortunately it was so horrendous that I was more than grateful to find that a command had been included to turn it off! The only good thing that I can say about this adventure is that the graphics were excellent and I felt sorry that they were wasted on such a poor adventure. When I consider that it is supposed to have taken four people some fourteen 'man' months to write this adventure (I use the term 'adventure' in its loosest form) it just goes to prove that endeavour is obviously no substitute for talent! There is no way that I can recommend this adventure even taking into consideration the fact that you get a free blank disk included with it - to be honest I would have preferred two blank disks instead of the game!!!