Zak McKracken and the Alien Mindbenders - Lucasfilm - 2nd part Solved by Dave Barker @~Continued from Issue 6 of SynTax where Zak had just flown to @~Mexico.... MEXICO CITY, JUNGLE PATH:- Another randomised map, this one leads to a pyramid and a temple. Keep trying until you emerge on the right side of the temple, with the pyramid on the left side. Enter the Temple Entrance on the right side of the screen. IN MEXICAN TEMPLE, MAZE TWO:- Dark! Use the "what is" command to find torches, then USE LIGHTER ON TORCH. Proceed through maze to the room with the statue that is holding the other yellow crystal shard. Use the "what is" command to find the strange markings on the statue. USE YELLOW CRAYON ON STRANGE MARKINGS - you must draw the symbol from the huge statue in the Great Chamber on Mars, switch to Leslie or Melissa and re-read the markings on the statue if necessary. PICK UP YELLOW CRYSTAL SHARD. Exit the temple maze, keep taking turns through the jungle until you reach the Airport and fly to London. LONDON, STONEHENGE:- USE BLUE CRYSTAL ON ALTAR. After you awake, move the cursor all the way to the right, then quickly hit button twice to leave before the alien arrives. After he leaves, return to the altar. USE YELLOW CRYSTAL SHARD ON ALTAR - both parts. Return to the airport and fly to Katmandu. KATMANDU:- Walk to far right. USE LIGHTER ON HAY - now walk to far left. Policeman leaves his jail to attend the fire. PICK UP FLAGPOLE. Walk to right, GIVE BOOK TO GUARD - the guard allows you to visit the Guru and learn how to use blue crystal. Wait until the policeman returns to his jail. USE BLUE CRYSTAL ON YAK. Choose "TO ZAK" option. Wait for alien to capture you and toss you in stupidity machine. This takes you back to San Francisco thus saving the cost of the airfare. SAN FRANCISCO, PHONE COMPANY:- Wait until the alien has removed your artifacts and has left the cell. Now, quickly before alien leaves, PUT ON HAT, PUT ON NOSE GLASSES. This must be done quickly before the effects of the stupidity machine take over. This will save you lots of time otherwise spent waiting for the effects of the machine to wear off and for the alien to free you. Note:- If you are unable to do these two actions in time, do them after being released from machine and escorted outside. Then enter Phone Company, get the artifacts and exit. Use either method when you're caught in the stupidity machine. Walk to far left. OPEN CABINET - you pick up the artifacts seized by alien. Open the door, and exit to the shop. OPEN COUNTER - exit phone company. REMOVE HAT, REMOVE NOSE GLASSES. Fly to Miami and then to Bermuda. BI-PLANE AND MOTHERSHIP CARGO BAY:- You will have been given a parachute. Wait, until caught by alien ship. Watch your pilot use the coloured squares on the wall, note the colour sequence. The pilot and plane will disappear. PUSH BUTTON - on right wall by door. You are escorted to the King. READ LOTT-O-DICTOR - on far right, write down this random number. GIVE GUITAR TO THE KING. These actions must be carried out quickly. If successful, the alien will take you back to the transporter room and enter the code for your flat, now walk to left. Otherwise you get tossed into the stupidity machine. SAN FRANCISCO, LOU'S LOANS:- BUY LOTTO TICKET - use number from Lott-O-Dictor. Go to airport, fly to Miami and then to Bermuda. BI-PLANE AND MOTHERSHIP CARGO BAY:- Wait, until caught by alien ship. Watch your pilot use the coloured squares on the wall, note the colour sequence, it should be the same as before. The pilot and plane will disappear. Now press the colour buttons in the sequence you just noted and walk to left. You will materialize outside the mothership, and will fall towards the ocean. USE PARACHUTE. IN WATER (ZAK/DOLPHIN):- USE KAZOO - to attract dolphin. USE BLUE CRYSTAL ON DOLPHIN - you are now in the dolphin's mind. SWIM UNDERWATER. UNDERWATER (DOLPHIN):- Swim to far right, you see some seaweed obscuring a dark hole. PICK UP SEAWEED, PICK UP GLOWING OBJECT, SWIM TO SURFACE. IN WATER (ZAK/DOLPHIN):- GIVE GLOWING OBJECT TO ZAK. Now switch to Zak, and wait to get caught by alien, and thrown into the stupidity machine. Use same method to escape as before, and remember to retrieve the artifacts from the cupboard. SAN FRANCISCO, LOU'S LOANS:- As you enter Lou informs you that you have won the Lotto, 10,000 dollars. Go to airport and fly to Lima. LIMA, JUNGLE PATH:- This is one of the random mazes described in the introductory @+notes. ~(See Issue 6 of SynTax) CLEARING, BIRD FEEDER:- USE BREAD CRUMBS IN BIRD FEEDER - a bird is attracted to the bread crumbs. USE BLUE CRYSTAL ON BIRD. SKY (BIRD):- Fly right to huge carvings and then into the left eye. In cave, PICK UP SCROLL, FLY TO VALLEY. As you, the bird, return to the bird feeder Zak is caught by an alien and taken to the stupidity machine. Use the previously explained method of escaping, retrieve your artifacts and return to this location. USE BLUE CRYSTAL ON BIRD, GIVE SCROLL TO ZAK - you'll be thrown into the stupidity machine again! After you get out, grab your stuff and fly to London. LONDON, STONEHENGE (ZAK/ANNIE):- USE FLAGPOLE WITH ALTAR - the flagpole stands vertical against the altar. GIVE SCROLL TO ANNIE - switch to Annie. READ SCROLL - as Annie read the words of power a bolt of lightning strikes the flagpole and is transmitted into the two yellow crystal shards which become fused as one. Switch to Zak, PICK UP YELLOW CRYSTAL - return to airport, fly to Cairo and then to Kinshasa. KINSHASA, JUNGLE PATH:- Find your way through the random forest and return to the shaman's hut. SHAMAN'S HUT:- GIVE YELLOW CRYSTAL TO SHAMAN - he says he will teach you how to use your teleportation crystal. You may only travel to a teleport pad. Use your map to fix on your destination. USE YELLOW CRYSTAL - you are presented with your map, point to Lima. LIMA, HUGE CARVING, RIGHT EYE:- PICK UP CRYSTALABRA, USE YELLOW CRYSTAL - point to Cairo. CAIRO, IN EGYPTIAN PYRAMID, DEVICE ROOM:- USE GLOWING OBJECT ON BASE, USE CRYSTALABRA WITH GLOWING OBJECT. You begin to construct the device with which to defeat the aliens. Go to wall on far left. PULL LEVER - reveals stairway in floor. Leave pyramid via the maze. Walk to the right, go to sphinx leg with strange markings, this will be random. SPHINX, OUTSIDE (ZAK/ANNIE):- USE YELLOW CRAYON ON STRANGE MARKINGS - draw symbol from Map Room beyond the maze on Mars, secret door opens. Switch to Annie in London and bring her to Zak outside the sphinx, and enter the secret door. SPHINX (ANNIE):- Proceed through maze to Map Room. READ HIEROGLYPHICS - they tell in which order the three buttons should be pressed. Switch to Zak and guide him to the map room to join Annie. SPHINX MAP ROOM:- PUSH BUTTON, PUSH BUTTON, PUSH BUTTON - according to sequence Annie just read. Panels slide aside to reveal a large map. You see a map of the Martian Face, and a map of the Martian Pyramid. USE YELLOW CRAYON ON WALLPAPER MAP - you copy the face and pyramid symbols onto your map. READ STRANGE MARKINGS - note the symbol for use inside the Huge Face chamber. USE YELLOW CRYSTAL - point to Face, you are transported to the teleport room in Huge Face on Mars. MARS, TELEPORT ROOM:- USE YELLOW CRAYON ON STRANGE MARKINGS - draw symbol from Sphinx Map Room, all three doors open. Go to middle door, go all the way to the right, go left and exit via the maze. Go and meet up with Melissa and Leslie in the Great Chamber. GREAT CHAMBER (ZAK/MELISSA/LESLIE):- Switch to Leslie. PUT ON HELMET - leave the Great Chamber and go to the bug. Enter the bug and USE THE OXYGEN VALVE, in order to top-up your air supply. Now exit the shuttle bug and go to the monolith. USE CASHCARD ON SLOT - twice, to get two tokens. Switch to Melissa, copy actions as above. Switch to Zak. PUT ON WET SUIT, USE DUCT TAPE ON FISH BOWL, PUT ON TAPED FISH BOWL, PUT ON OXYGEN TANK. Leave the Great Chamber repeating the actions as above but you need only one token. MONOLITH (ZAK/MELISSA/LESLIE):- Line all three characters up outside the tram. The following action must be carried out quickly. USE TOKEN IN TRAM - all three characters in turn, use the "alt" keys to swap characters quickly. Send all three to the pyramid entrance. MARS PYRAMID, OUTSIDE (ZAK/MELISSA/LESLIE):- With Leslie, WALK TO PYRAMID, USE BROOM ALIEN ON SAND PILE - reveals key hole. Switch to Zak. USE BOBBY PIN SIGN WITH KEY HOLE. Send all three inside. MARS PYRAMID, INSIDE (ZAK/LESLIE/MELISSA):- With Leslie, SWITCH ON TORCH - find your way to the sarcophagus, PUSH SARCOPHAGUS FEET - reveals stairway. Move Zak and Melissa in turn to the sarcophagus and up the stairs into the room with the white crystal. Switch to Leslie and move her away from the sarcophagus feet, stairway is sealed. Switch to Zak and move him in front of the containment device. Switch to Melissa and move her to the far right. USE GOLDEN KEY IN BOX - a button is revealed. The following action must be done quickly. PUSH BUTTON - the clamps release the crystal. Switch to Zak. PICK UP WHITE CRYSTAL - before the clamps grab the crystal again. USE YELLOW CRYSTAL - point to Egypt, you are transported to the device room within the pyramid. TAKE OFF TAPED FISH BOWL. Switch to Leslie. MARS PYRAMID, BLAST OFF FOR EARTH (LESLIE/MELISSA):- With Leslie, PUSH SARCOPHAGUS FEET - reveals stairway. Move Melissa down the stairs and out of the pyramid to the tram. Now move Leslie out of the pyramid to join Melissa by the tram. USE TOKEN IN TRAM - both Melissa and Leslie in turn. Use same method as before when entering the tram. With Melissa, check inventory, she should still have a token. If not, use the cashcard on the monolith to get another. Enter the hostel airlock, use the token on the metal plate, and pick up the fuse. Put both Melissa and Leslie in the shuttle bug. INSIDE SHUTTLE BUG, (LESLIE/MELISSA):- With Melissa, CLOSE DOOR, USE FUSE IN GLOVE COMPARTMENT, CLOSE GLOVE COMPARTMENT. If low on air, use the oxygen valve as before. Actually, it doesn't matter if the girls die or get stuck on Mars, for the ending doesn't vary, even the epilogue does not tell what happens to them! USE CONTROLS - you take off and start the long journey home. Switch to Annie. CAIRO, INSIDE SPHINX (ANNIE) :- Send Annie to join Zak in the pyramid. CAIRO, INSIDE PYRAMID, DEVICE ROOM (ZAK/ANNIE):- With Annie, PULL LEVER - on far left wall. This closes the entrance to the chamber. Switch to Zak. USE BLUE CRYSTAL ON CRYSTALABRA, USE WHITE CRYSTAL ON CRYSTALABRA, USE YELLOW CRYSTAL ON CRYSTALABRA - the device is now complete. Move to switch on right of device. TURN ON SWITCH. Switch to Annie and move her to the switch on the left of the device. TURN ON SWITCH. If all has gone well, device will be activated and the Earth has been saved.