Bloodwych Data Disks Volume 1 - Mirrorsoft (Part 1) @~ To be concluded next issue Sent in by MerC KEY Grids are labelled a - ? along the top, and 1 - ? down the side. North is at the top, so the NW corner square is referred to as a1. - K = key - B = button - C = crystal - G = gem - = S(erpent) green - = R(ed) M(oon) blue O(range) B(ronze) maroon Gy(grey) I(ron) grey Y(ellow) C(haos) yellow G(reen) D(ragon) red B(lue) Ch(romatic) white T(an) D = drop(-pit) T = teleport R = rotate(s) L = level GP = green pad ST = stairs PC = portcullis > = leads to EN = entry (at) < = comes from EX = exit (at) ~ = dropped by a creature (-) = action elsewhere * = not immediate [-] = change of Level {-} = change of Tower (The numerals before EN refer to the solving order) Serpent Tower - Level 1 - 17 x 17 Item Location Action (at) 7. EN ST a13 g1 [L-1] (i) CK e2~ n6 [L1]* EX [L-1] ST b1 >b7 [L1] BK c12~ f13 BB m3 (i5) SC d4~ h4 EX {SeT} GP i2 >k20 {ChT L1} NOTES (i) L -1 is a small (7x5) basement (ii) The creatures in the central area can be tough. Retreat behind PC g13 & fight from there. Serpent Tower - Level 2 - 17 x 17 Item Location Action (at) 6. EN ST b14 a13 [L1] NOTES (i) Cast Antimage & press buttons at f7 - f3, then h1. (ii) Provides an alternative route to o7 when n8 is next rotated. (iii)Press h1, f9 - f7 (iv) To discover effects of buttons, leave characters at eg. n8 (v) Button summary : Location/Colour Rotates h1 Blue g2 f3 Blue g2 f4 Green k8 f5 Red o6 f6 Yellow k6 f7 Grey n8 f8 Light Blue l1 f9 Light Red m1 Serpent Tower - Level 3 - 17 x 17 Item Location Action (at) 5. EN ST h5 b14 [L2] NOTES If trapped by D l19 [L4] > i16 then : CK q10, l10. GP l7 > l18 [L4] Serpent Tower - Level 4 - 23 x 23 Item Location Action (at) 1. EN {SeT} b23 Start ChK e23~ (a16) f18* BB f19 (h18) IK g9 t5 BK t2 q5 SK p2~ h16 EX ST g14 >g12 [L5] 4. EN ST g14 h5 [L3] NOTES If trapped at l20, then D l19 (see 5) : GP c7 > e10 Bottom right-hand corner (about 7 x 10) is inaccessible. Serpent Tower - Level 5 - 19 x 19 Item Location Action (at) 2. EN ST g12 l14 [L6] NOTES (i) At some point m9 disappears GP n9 replaces m9. Cast Levitate, press OB then : D n10 to a small closed area. Step back & GP > a8 GP b7 cancelled by OB n10. GP a7 never cancelled (ii) GP h8, j6, & h4, rotate i8, i6 & i4 respectively GP i3 rotates all, allowing quick access i3 to i9 Serpent Tower - Level 6 - 15 x 15 Item Location Action (at) 3. EN ST l14 a11 IK e11 k12 BB m12 (a14) MK g15 h11 [L4]* GyB a14 (k11) CK k11 m12 EX ST l14 >l16 [L5] >g12 >g14 [L4] NOTES Spinners at i5, e5, f13. : Open PC at i13 with Magelock