The Blag ST - Tony Woolcock/Geoff Atkinson RRP œ7.99 (Text/graphics) Through updating the Notebook section in Micronet's ClubSpot 810 adventure section, I've frequently come across the adventure game The Blag through the QL pages. It always got good reviews so I was very pleased when I heard it was being rewritten in an enhanced version for the ST. In this adventure, you play Detective Constable Adrian Blunder of the Beeble Constabulary. Newly-arrived at Woolendon Police Station, you are hoping for a bit of excitement but when you reach there, you're disappointed to find it a small country town where the most exciting thing to have happened recently is the blue flashing light being pinched from the top of the patrol car! As a "blag" is a slang term for a robbery, you can guess from the title that things are about to liven up. Making your way past the unhelpful Desk Sergeant and finding yourself in the report room, you spot a telex that has just come through - great! - there's been a robbery at the local bank. Now's the chance for you to show your superiors what a good detective you are! Your first opportunity to do a bit of detective work will come fairly swiftly because some joker from the station has hidden the key to the police car. Though you can cover quite a bit of ground on foot, there are certain areas which are just too far to walk to. Another problem is the police dog who must assist you. He'll only obey you if you call him by name - but what is it? Sooner or later, you'll make your way to the bank and start your detective work in earnest. There are various characters in the game, some criminals, some ordinary members of the public including the frightened members of staff from the bank. Questioning these people will obviously play a big part in your investigations as you search for evidence, collect fingerprints and make use of all the means at a detective's disposal as you seek to bring the guilty parties to justice. I always like a feel of realism to a game and with The Blag this is just what you get - hardly surprising when you discover that the authors are both policemen and Tony Woolcock is a dog-handler with the Force. Without making it too complicated for the layman, they have created an excellent atmosphere by making you follow correct police procedure and this feeling is reinforced by the use of digitized graphics for the locations and also for each character so that when you question someone their picture appears at the top of the screen. This effect has been taken to its limit in one scene involving the police dog where there is almost an animated sequence - brilliant! You can end the game at any time by choosing to go to Court where your evidence and the validity of your investigations will be examined by the Judge and Jury in a realistic sequence. This means that it is possible to finish the game without having brought it to its full conclusion ie convicting all the criminals. It will be no mean feat to accomplish this complex task and the authors are offering a prize of œ50 of free software to the first person to send in a saved game on disk which will, on using the COURT command, complete the game properly. Full details will be given to purchasers and it's because of the competition that I have tried my utmost during this review to give you a good idea of the game without giving any hints - and also means I won't be giving help over the phone or by post on it until the competition has been won! Officially, the game comes on two disks and auto-boots which is a nice touch though often ignored by STAC users. The two disks are necessary because of the size of the game files and though at first I found the disk-swapping annoying, after a while I got so engrossed in the game that it didn't bother me so much. However, there is an option for a double-sided, single-disk version if you prefer, just ask when you order - or you can upgrade at a later date. It's clear from playing The Blag ST just how much time has been put into creating it. It's very depressing for an author to bring out a game after spending so much time and effort, only to sell a few copies of it. So I hope that you will seriously consider putting your detecting skills to the test with this sensibly-priced adventure. After all, if we don't support the enthusiasts who continue to produce the text and graphics adventures so many of us profess to enjoy the most, we can't be surprised if the source of the games dries up and the ST adventure world is reduced to graphic and icon-driven games. Sue