Dragon's Breath RRP œ29.99 (Fantasy/strategy game) The secret of immortality is a prize beyond the dreams of most people. But in the land of Anrea, it is within the grasp of three characters, Bachim the Alchemist, Oureod the She-Vampire and Ametrin the Green Beast. They are joint rulers of part of Anrea, each with his or her own tower in one area of the land. In the middle of Anrea is Dwarf Mountain; a forbidding place and the source of the evil which keeps the land around it an area of permanent war and famine, mostly due to the continual battles between the three rulers. On top of Dwarf Mountain is the Great Castle and within the throne room of the castle is the secret of immortality. There is only way into the throne room and in order to gain entry, a character must have three parts of a magic talisman. These are hidden somewhere amongst the towns and villages surrounding the mountain and Bachim, Oureod and Ametrin are all searching for them. Only one will be victorious..... Up to three players can take part in the game, each controlling one of the protagonists; the others are controlled by the computer. Since the aim of the game is to find the three parts of the talisman, one would imagine that Dragon's Breath would be a mere treasure hunt whilst one tried to beat one's opponents, but the game is far more complex than that, as the title of the game suggests. The fact is that Bachim and co remain in their towers merely acting as commanders for a collection of dragons which will actually seek out and find the bits of talisman. Each player starts with one dragon each plus a clutch of eggs. The eggs must be hatched in order to increase the player's fighting force and thus his chances of winning. Even this is a simplified explanation of the game, for though attacking villages with your dragons and taking them under your control is important, another major factor is involved. As well as the standard game manual (33 pages) is - the spell book! Containing 64 pages (luckily some of them are the French and German translations) this attempts to explain the fine points of spell-casting, for the use of magic plays a large part in the game and, boy, is it complicated!! The fact is that there are 32 ingredients which can be used to cast a spell. Only some of these will be in your possession at the start, in limited quantities; the rest will have to be bought from traders who arrive at your tower periodically ... which means you'll have to raise cash through your other activities (taxes, collecting rewards, rescuing hostages etc) to be able to buy them. Spells can be cast on dragons, villages, characters or eggs to create different effects eg increase a dragon's intelligence, increase a village's population. Each ingredient has an effect on a spell but may also have negative side-effects so other ingredients may need to be added to counteract the side-effects. Also the effect of an ingredient is changed according to whether it is added as normal or whether it is cut, ground or mixed first - and heating or cooling the ingredient or using a greater or lesser quantity of it will also change the result, making your spell more or less effective. All these factors are summarized in a series of pages at the back of the booklet and it's up to YOU to work out the best way to combine all this information to design efficient spells. For, have no doubt about it, the computer understands the system perfectly and will have a definite advantage if all you make is pig swill! I studied the book .... I tried casting spells .... again ... and again... I wasn't very good at it! Three cheers for the clever bods who wrote into the glossy magazines giving instructions for spells they had worked out. Even looking at their directions, I found the whole system very hard to fathom. Oh, for the halcyon days of CAST IZYUK AT ME! Two sample spells in Dragon's Breath read more like this: To cure your dragon of disease... 2 measures of RASGON, grind and heat 3 measures of MIONACAL, grind and condense 1 measure of ACRUS, mix and heat or to increase the population of a village.... 2 measures of TUIS, normal and temperate 2 measures of CHURL, normal and heat 1 measure of ACRUS, mix and heat. See what I mean? The basic idea of the game is good, the graphics are excellent and the wealth of detail impressive. On the minus side, the amount of disk-access and the length of time taken to go from one screen to another is a pain. Once you get to grips with the spell-casting side of it, the game takes on a whole new depth and becomes far more interesting. Sue