The Hound of Shadow - Electronic Arts (Part 2B) Information compiled by John R. Barnsley @~This is the easier of the two endings to the game - the @~Miranda solution - and continues the solution in the last issue @~of SynTax. READ THE GASCOIGNE JOURNAL - (Marcus lets you read the whole journal. You find a passage that mentions von Juntz's book and the Plateau Of Leng) - WHAT IS LENG - (Marcus says that von Juntz speaks of it in 'Nameless Cults') - GO TO THE MUSEUM - (Go to the Readers Admissions Office, West from the Reading Room entrance, and......) - GIVE THE LETTER TO THE CLERK - (You give the letter that you received from the British Museum to the clerk, and he gives you a lifetime pass for the Reading Room. Enter the Reading Room and find an empty desk) - GET BRIDEWELL - (The press mark tells you that the book has to be ordered from the Book Request Desk) - REQUEST BRIDEWELL - (After a wait, the book is delivered to your desk) - READ NAMELESS CULTS - (You learn that the pattern in your attic is called a 'Gate' which is used to travel and return instantaneously, and that the Dragon's Head or Tail shows if the Gate opens outward or inward. You also find a mention of the 'Plateau Of Leng' which you read, and then close the book. John, who has been reading along with you, talks about Worlsman, the creature he encountered in San Francisco, and how he managed to kill him, but he cannot see how that will help us now with Magda Bathory. John asks, "What can we do?") DESTROY HER - (John explains that Worlsman's secret was that he had made an homunculus that took any attack on himself and kept him safe) - CAN WE DESTROY MAGDA BATHORY - (John thinks it unlikely, and even if we did, the Hound would still carry out the curse on you, but maybe there is a way you could survive it?) - MAKE AN HOMUNCULUS - (John says, "Yes! I think you are right! It would trick the Hound into destroying that and you would come to no harm. You remember seeing something about homunculi in the Gascoigne Journal, so you and John return to Marcus' shop. Back at the shop, you read up on homunculi, and it also mentions 'Stanopoulos' and 'Paracelsus') - ASK ABOUT STANOPOULOS - (Marcus says that he is a rogue and a scoundrel) - ASK ABOUT PARACELSUS - (Marcus says that he has no alchemical texts on Paracelsus at the moment, and he suggests you try the Reading Room again) - GO TO THE MUSEUM - (Enter the Reading Room and find an empty desk) - GET PARACELSUS - (When it is delivered to your desk, you find that it is a ten volume work) - READ PARACELSUS - (You discover that it is written in Gothic font, and it is in a mixture of Latin and German. You are going to need help to translate it). STAND - (Walk out of the Reading Room, where you are met by John who is coming to see how you are getting on. You tell John about the Paracelsus works, so he goes and fetches Marcus, and between them they translate the books. Marcus then tells you the ingredients you need to make an homunculus. John suggests that you make your stand at Blythburgh church, and adds that once you have made your homunculus, to get Miranda to check that it has your aura). MAKING THE HOMUNCULUS (The ingredients you need to make your homunculus are: CLAY, MERCURY, SULPHUR, SALT, WATER, HAIR, NAIL CLIPPINGS and BLOOD) - GO TO THE FLAT - (From your lounge, go North to the passage where there is an aspidistra plant, and.......) - GET CLAY - (You take some soil from the plant pot) - GO TO THE KITCHEN - GET A POT - (You take a saucepan) - GET SALT - (You find a small salt cellar) - GET WATER - (You pour some water into the saucepan from the tap). GET SULPHUR - (You find a box of matches, which contain sulphur or phosphorus, either of which will do) - GO TO THE BATHROOM - GET MERCURY - (You take a thermometer from the medicine cabinet) - BREAK THE THERMOMETER - (You pour the mercury into the mixture) - GET HAIR - (You cut off some strands of hair) - GET NAILS - (You trim your nails) - GET BLOOD - (The fresh cut on your arm will do. You and John decide to go to Blythburgh tomorrow). [NOTE: THE GAME CAN BE CONCLUDED HERE BY TYPING IN 'CONTACT MIRANDA', AS CONFRONTING THE HOUND MUST BE DONE IN A PLACE OF POWER, AND APART FROM THE CHURCH AT BLYTHBURGH, YOUR FLAT HAS THIS POWER. THE ONLY TROUBLE IS THAT THE DESCRIBED DETAILS OF THE COMING OF THE HOUND, DOES NOT EXACTLY RELATE TO THE DESCRIPTION OF YOUR FLAT, SO IT IS BETTER TO GO ON A LITTLE FURTHER] WAIT TILL NINE - GO TO BED - (You sleep through to the next day). SEVENTH DAY GOING TO BLYTHBURGH BY TRAIN GO TO THE STATION - (You go to Tottenham Court Road Station) - DOWN - (To the Booking Office) - GET A TICKET - DOWN - (You are on the platform) - WAIT - (a train arrives) - GET ON THE TRAIN - WAIT - WAIT - (The train pulls into the British Museum station) - WAIT - WAIT - (The train pulls into Liverpool Street tube station) - LEAVE THE TRAIN - UP - UP - (You are on the concourse of Liverpool Street station) - WEST - (To the Booking Office) - GET A TICKET - EAST - NORTH - (To the platform where the trains for East Anglia leave) - WAIT FOR TRAIN - (A main-line train arrives) - GET ON THE TRAIN - WAIT - (The train pulls out) - WAIT - (The train pulls into Halesworth where you change to another train) - WAIT - (The train pulls into Blythburgh Station) - LEAVE THE TRAIN - (You are on Blythburgh station) - SOUTH - (To the Booking Office, having handed in your ticket. You can now go South to the Village, and wander around Blythburgh visiting the church, churchyard, Post Office and even have a drink in the Black Dog Inn, but using the 'Miranda' method of finishing the game, nothing else will happen here, so.......) - CONTACT MIRANDA - (When Miranda arrives by train, you all go to the Church where she examines your homunculus. She says that it is weaker than you, and as the Hound will attack the stronger of the two, she teaches you how to put yourself into a trance and feign death) - DROP THE HOMUNCULUS - (This is very important, as holding the homunculus will put you as one with it, so when the Hound attacks, both you and the homunculus will perish instead of decoying the Hound with a scapegoat. It is time to take your place, so remembering what you learnt from Miranda, you......) - RELAX - (You put yourself in a trance, and shortly after, the Hound appears, satisfying its lust for destruction on the homunculus and leaving you safe, but taking the life of poor Miranda and badly injuring your friend John). YOU HAVE SURVIVED THE HOUND OF SHADOW, BUT TO WHAT COST..?