Pork 1 - David Malmberg and Pork 2 - Bill Larkins (Two AGT text-only adventures) I've always had a fondness for a good spoof adventure, which is why I enjoyed Fergus McNeill's "Bored of the Rings" and "Robin of Sherlock" on the Spectrum (I still have "The Boggit" to complete). Pork 1 and 2 are parodies of the first two games in the famous Zork trilogy and both have been written using the Adventure Game Toolkit. Zork 1: The Great Underground Empire reappears as Pork 1: The Great Underground Sewer System and Zork 2: The Wizard of Frobozz becomes Pork 2: The Gizzard of Showbiz. Let's look at each in turn. First of all, Pork 1. This was converted and expanded by David Malmberg from an original BASIC game by an unknown author. It sticks pretty closely to the original in that you begin the game to the west of a small boarded-up house with a little mailbox outside. A walk through the surrounding forest will bring you to a large tree, just begging to be climbed, and in another direction a nearby rainbow has an object at its base which glitters enticingly at you. As in the original, the aim is to collect several treasures and store them in a vault inside the house. But as soon as you enter the locations through the cellar in the house, things start to look a bit different. The first thing you can't fail to notice is that the troll from Zork 1 who blocked your passage through one of the early junctions has been replaced by a gigantic sumo wrestler who literally blocks all the exits. Later on, you'll come across the Loud Room but the cause of your problems in this room is very different from the original. Hell is still there and you can take part in a hilarious guided tour through its depths and meet some surprising inhabitants. I won't say any more because it would spoil the joke. Other characters and problems appear as expected .... well, almost ... but one very unusual difference will become apparent when you've played a fair way into the game. Again, I'm not giving anything away. Try the game and discover it for yourself; you won't be disappointed. Pork 2 was written by Bill Larkins as an entry in the 1989 AGT Competition and was given an honourable mention. As with Zork 2, it begins where the previous game finished, with you and your trusty lamp at the end of a tunnel but there is an extra story behind the game. Apparently the Cajuin Fried Chicken House had just received a delivery of chicken gizzards and as the waitress was about to start frying them, one escaped. Getting a job in the local burlesque theatre and donning top hat and tails, the giant Chicken Gizzard has got a taste for show business and is terrorizing the neighbourhood with its tapdancing routine. Your aim is to sort out the Gizzard before it drives everyone crazy. Again, there are similarities between this game and the original but they are not so striking or so amusing as Pork 1 cf. Zork 1. The Carousel Room is replaced by a Smoke-filled Room and one exit will lead you to a Riddle Room and once through there, you will have to find a way to go up in the world just as in Zork 2. The Gizzard also has a series of spells to cast on you, all beginning with "G" and they'll frustrate you just as much as the wizard of Frobozz's "F" spells. But other additions, including a Junkyard, a Picnic Area and Parking Lot complete with a group of unfriendly bikers destroy the atmosphere somewhat. I almost forgot to mention - Pork 2 has both "tame" and "lewd" modes with a quiz (1 question!) to stop any youngsters being corrupted. Purely in the interest of being able to inform you about the two modes, I tried the quiz - and couldn't answer it. However, a quick dig through the datafile showed little to worry about. Both games are American Shareware and sell through SynTax's PD section at œ2.50 each (unless you want to send a contribution on disk and get one free!!) Having played the two games in rapid succession, I would say that Pork 1 is the better of the two but both games are a pleasant way to while away a bit of time. Sue