Red Moon - Level 9 Solved by John R. Barnsley IMPORTANT NOTE:-This solution 'by-passes' most of the creatures by using the command 'BURY'(object/creature). You can thus progress right through the adventure, then try again using 'magik' as you gain experience! MISSION ONE: Collecting the dagger, gloves, crown and horseshoe. DIG - (you find a crown) - N - NW - NW - NW - N - TAKE GLOVES - S - SE - W - TAKE DAGGER - E - SE - W - W - S - TAKE HORSESHOE - EXAMINE HORSESHOE - (made of iron) - SE - E - S - (you are now at the Ruined Stone House where the Moon Crystal must be taken. Use, also, this location to store all your treasures) - TAKE LAMP - LIGHT LAMP - DROP CROWN - DROP DAGGER - DROP GLOVES - SCORE - (SHOULD BE 100/1000 AND YOU ARE A 'WINGEING NACOD'). MISSION TWO: Draining the lake, entering the Castle, obtaining the dulcimer and getting the bracers whilst collecting any treasures en route. N - E - E - S - E - N - N - EXAMINE BUSHES - (you find a key and a handle) - INSERT HANDLE - (it fits perfectly) - TURN HANDLE - (this open the sluices and drains the lake) - N - EXAMINE FUNGUS - (you find a pearl) - N - E - N - BURY RAT - N - TAKE DULCIMER - E - E - E - OPEN DOOR - DOWN - E - S - S - BURY SOG - E - S - S - OPEN DOOR - S - W - S - W - SW - NW - TAKE BRACERS - WEAR BRACERS - (you feel stronger but find you can't remove them) - TAKE SHIRT - SE - SW - SW - W - WAVE HORSESHOE - (the magnet attracts the coins) - E - NE - NE - N - N - E - NW - BURY BLETCH - N - OPEN DOOR - N - W - S - NW - W - W - SW - UNLOCK GATE - WITH KEY - (the gate creaks open and the key turns to dust) - SW - S - W - W - S - DROP HORSESHOE - DROP COINS - DROP PEARL - DROP SHIRT - SCORE - (SHOULD NOW BE 250/1000 AND YOU ARE A 'BEGINNER'). MISSION THREE: Collecting the magic book, passing Xiiz and getting the medallion from the maze of Tiny Passages. N - W - S - SAY HUMAK - (the door bolt slides back) - OPEN DOOR - IN - TAKE BOOK - DOWN - DOWN - (Xiiz will not let you pass unless you give him a treasure) - GIVE BOOK - (you can recall this by magic, later!) - DOWN - S - SE - SW - TAKE MEDALLION - NE - NW - N - UP - UP - UP - SAY HUMAK - OPEN DOOR - OUT - N - E - S - DROP MEDALLION - SAY SATARH - (the book you gave to Xiiz is now returned to you!) - TAKE BOOK - READ BOOK - (it is the 'Codex Oedipus'. In it is written "OBIS TO OPEN" AND "OLLABIN FOR DUST" - these words are used to deal with a Mummy, later) - DROP BOOK - SCORE - (SHOULD NOW BE 350/1000 AND YOU ARE A 'REAL ADVENTURER'). MISSION FOUR: Gathering the equipment needed for swimming underwater, spices, sword, chain mail, mushroom and the boxed emerald from inside the safe. TAKE GLOVES - N - E - E - DOWN - SE - S - OPEN DOOR - E - E - SE - TAKE MUSHROOM - NW - W - W - BURY GIANT - WEAR GLOVES - TAKE SWORD - SE - S - TAKE FLASK - N - NW - W - S - S - EXAMINE BEANS - (you find a trapdoor) - OPEN TRAPDOOR - DOWN - S - S - TAKE TUBING - N - NE - SE - TURN SAFE - (it has no back!) - TAKE BOX - (don't open it yet!) - SW - BURY GUARDIAN - NW - NE - E - NE - TAKE SPICES - SW - OPEN DOOR - W - SE - SW - OPEN DOOR - N - NW - N - NW - E - NW - N - UP - UP - UP - SAY HUMAK - OPEN DOOR - OUT - N - E - E - E - DOWN - SE - DOWN - DOWN - OPEN DOOR - EAT MUSHROOM - (you shrink) - E - TAKE CHAIN MAIL - TAKE GAS MASK - OPEN DOOR - W - (you return to normal size) - UP - UP - NW - UP - W - W - S - DROP SWORD - DROP GLOVES - DROP SPICES - DROP CHAIN MAIL - N - WEAR MASK - OPEN BOX - (there is a big emerald in the box, but a jet of poison squirts out - your mask saves you!) - TAKE EMERALD - DROP BOX - S - DROP EMERALD - DROP MASK - TAKE MASK - SCORE - (SHOULD NOW BE 400/100 AND YOU ARE STILL A 'REAL ADVENTURER'). MISSION FIVE: To get the silver bars, fan (for an 'extinguish' spell), chalk (to deal with a pool of acid), pills (to kill a dog), acorn and scroll (to build a bridge), and a magic ring. N - E - E - N - NE - NE - E - E - NE - OPEN DOOR - N - E - OPEN DOOR - DOWN - E - E - BURY NEZZON - TAKE PILLS - TAKE CHALK - W - S - S - E - S - S - OPEN DOOR - S - DOWN - SE - W - W - SW - NW - PLAY DULCIMER - (the dulcimer takes control and plays an incredibly beautiful tune. Bostog says "At last, some culture! In thanks I will tell you that there is a spell which can turn an acorn into a bridge hidden in these caves". Bostog then walks off in another melancholic mood!) - SE - WEAR MASK - S - W - S - TAKE RING - N - E - E - S - E - N - N - N - E - NW - OPEN DOOR - UP - W - S - S - S - E - DROP MASK - TAKE MASK - EXAMINE LEAVES - (you reveal an acorn) - W - N - N - W - SW - N - N - E - NW - N - TAKE SCROLL - OPEN DOOR - N - W - N - OPEN DOOR - N - E - OPEN DOOR - DOWN - E - S - S - E - S - S - OPEN DOOR - S - DOWN - SE - DROP ACORN - READ SCROLL - (a spell for chasms - as you read the scroll the acorn expands to form a bridge across the chasm!) - S - E - S - S - E - DROP CHALK - (it neutralises the pool of acid) - N - NW - TAKE SILVER BARS - N - TAKE FAN - CAST ESCAPE - (you are transported to the Grassy Mound) - S - DROP SILVER BARS - DROP RING - DROP SCROLL - DROP FAN - DROP PILLS - SCORE - (SHOULD NOW BE 500/1000 AND YOU ARE STILL A 'REAL ADVENTURER'). MISSION SIX: Obtaining the cloak, crowbar (to gain access to a necklace), crucifix, wellington boots and the black ball. N - E - E - DOWN - SE - S - OPEN DOOR - E - E - SE - N - WEAR MASK - DOWN - DOWN - S - S - UP - E - N - TAKE CLOAK - W - S - E - DOWN - S - TAKE CROWBAR - S - UP - N - DROP MASK - TAKE MASK - N - N - W - SW - N - N - W - WEAR CLOAK - NW - E - TAKE BALL - W - W - TAKE BOOTS - E - SE - DROP CLOAK - TAKE CLOAK - E - S - S - S - WEAR BOOTS - S - E - TAKE CRUCIFIX - W - N - N - N - N - E - NW - N - OPEN DOOR - N - W - S - NW - W - W - SW - SW - S - W - W - S - DROP CLOAK - DROP CRUCIFIX - DROP BOOTS - DROP BALL - (it blacks out the room for a few seconds and also puts out your lamp) - LOOK - LIGHT LAMP. MISSION SEVEN: Retrieving the necklace from the chimney in the Giant's Forge. TAKE FAN - N - E - E - DOWN - SE - S - OPEN DOOR - E - DROP CROWBAR - W - CAST EXTINGUISH - (the fire goes out) - LIGHT LAMP - E - TAKE CROWBAR - W - UP - REMOVE GRILL - WITH CROWBAR - UP - TAKE NECKLACE - DOWN - DOWN - W - S - S - OPEN DOOR - DOWN - E - SE - SW - OPEN DOOR - N - NW - N - NW - E - NW - N - UP - UP - UP - SAY HUMAK - OPEN DOOR - OUT - N - E - S - DROP CROWBAR - DROP NECKLACE - DROP FAN - SCORE - (SHOULD NOW BE 550/1000 AND YOU ARE STILL A 'REAL ADVENTURER'). MISSION EIGHT: Getting the bottle (to fill with water and revive Kellf), getting the potion from the Hospital Chamber (to restore your 'hit points'), and meat for the dog. N - E - E - N - NE - NE - E - E - NE - OPEN DOOR - N - E - OPEN DOOR - DOWN - E - S - S - DOWN - OPEN DOOR - S - TAKE POTION - OPEN DOOR - N - W - OPEN DOOR - N - TAKE MEAT - W - N - OPEN DOOR - N - E - OPEN DOOR - D - E - S - S - E - N - BURY REFLECTION - TAKE BOTTLE - SE - S - S - OPEN DOOR - S - W - S - S - S - S - WEAR MASK - DOWN - N - N - UP - N - W - S - DOWN - N - N - UP - FILL BOTTLE - (the bottle is now full of water) - DOWN - S - S - UP - E - DOWN - S - S - UP - N - N - N - DROP MASK - TAKE MASK - N - OPEN DOOR - E - DOWN - SE - W - W - NW - TAKE SHIELD - E - (you see Kellf who is dying of thirst) - GIVE BOTTLE - (Kellf drinks gratefully and thanks you. In return he offers the rumour that Mummies can only be slain by magic. He thanks you again and staggers off) - CAST ESCAPE - (you are now back at the Grassy Mound) - DROP POTION - S - DROP TUBING - DROP FLASK - DROP MASK - DROP SHIELD - SCORE - (SHOULD NOW BE 600/1000 AND YOU ARE A 'SENIOR ADVENTURER'). MISSION NINE: Dealing with Mandana the vampire, opening the sarcophagus and dealing with the Mummy, retrieving the brooch, poisoning the watchdog, and finally retrieving the Moon Crystal. TAKE CRUCIFIX - TAKE FAN - TAKE PILLS - N - CAST ESCAPE - (you are now in the cubby hole) - W - SE - SW - NW - N - BURY GRASPER - N - (you see Mandana the Vampire who cannot attack because of the crucifix!) - NE - N - NW - N - SAY OBIS - (the sarcophagus opens) - SAY OLLABIN - (the Mummy turns to dust!) - TAKE BROOCH - E - TAKE RAISIN - S - NE - S - S - INSERT PILLS IN MEAT - E - (you are confronted by a watchdog!) - GIVE MEAT TO DOG - (the dog eats the meat and, seconds later, it dies) - OPEN DOOR - N - E - S - (as you enter a demonic voice hisses "Be warned, human, I must kill anyone who crosses the line on the floor") - ERASE LINE - (that way you don't have to cross it!!) - S - E - (you are temporarily blinded by flashing lights) - CAST EXTINGUISH - (the room is blacked out for a few seconds) - LOOK - E - TAKE CRYSTAL - (as you pick up the crystal, two dragons appear from the side rooms. They quickly encircle you, leaving no exit!) - WAVE FAN - (as you wave the fan it produces a strong wind - this blows the dragons' fire back at them and they stagger backwards) - W - OPEN DOOR - W - N - LIGHT LAMP - N - N - UP - DOWN - S - SE - SE - SE - S - W - TAKE POTION - DRINK POTION - (you feel stronger and your 'hit points' are restored to their original value of 50) - S - (as you enter the house with the Moon Crystal, the game ends and the final message appears!). FINAL MESSAGE "CONGRATULATIONS! YOU HAVE COMPLETED YOUR QUEST, RESTORED THE RED MOON AND SAVED THE KINGDOM OF BASKALOS! YOU SCORE 1000/1000 AND ARE A GRANDMASTER ADVENTURER!!"